Andre (Senior Game Designer, Warhorse Studios)
speaker
306 appearances
1 recordings
1 series
first heard Jul 2026
last heard 17 Jul
Andre (Senior Game Designer, Warhorse Studios)’s voice in public audio — every appearance, attributed to the second.
Trend
recordings per month · last 12 monthsRecordings per month over the last 12 months — 1 in all, peaking in Jul 2026 with 1.
Appearances
We sold one million copies in one day.
So...
That's awesome, man.
I've once got a discount for a pair of Adidas shoes because I wore Kingdom Camo hoodie and someone was like, I left that game and I was like, hmm, I did that game.
I got a discount of about like
15 bucks and you know hey oh that's awesome everything counts free 15 bucks but you know apart from that i got no free food oh yeah that's it's where my brain's always at it's morning so i'm hungry
Well, I mean, hold your breath would be better.
Yeah.
Because, well, I mean, like we still do things like we fix, you know, very critical box.
Sure.
Once you see like, oh my God, this is like, not good.
Like something more substantial or something like some deep rooted issue.
It is a very hard fight with the producers to actually fix that.
And so you have to basically have to pick your fights like.
We have this limited political capital design money, and we have to spend them on the things we really, really... Because otherwise we would be fixing everything all the time, and we would completely break the game, which unfortunately didn't happen this time.
uh because they were like very very strict about that but you still doing things but you have to pick your battles and you have to be like there's a lot of extra steps to go through to fix things otherwise it would otherwise take one day to fix before that and now you have to spend a week sort of like you know getting the qa to test it whether it really really you know fix the bug
Uh, or if it didn't add it, no new box, which is usually the case, like you fix one thing and three other things break.
And so, and also if it involves localization, we have to like localize the 16 languages and all that.
And obviously if it contains voiceover things, that's over.
That's like, that's done.
Showing 21–40 of 306 · page 2 of 16
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