Andre (Senior Game Designer, Warhorse Studios)

speaker
306 appearances 1 recordings 1 series first heard Jul 2026 last heard 17 Jul

Andre (Senior Game Designer, Warhorse Studios)’s voice in public audio — every appearance, attributed to the second.

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recordings per month · last 12 months
1 · Jul OctJan 26AprJulnow

Recordings per month over the last 12 months — 1 in all, peaking in Jul 2026 with 1.

Appearances

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I just didn't want to put you on the spot.
You don't need a 150-hour-long Assassin's Creed every year.
I really don't.
Yes.
And it's... I always say that this is a bit of a different thing, but...
always say that it doesn't really matter how long it is it matters if your sessions like differ so i hope that if people play kingdom come they're like oh yesterday i you know brewed potions and then i went there and i met bandits and the next day i got drunk and they stole my shoes and then i met a pilgrim and whatever and they have like a different like stories for every gameplay session like they can name like if you could name that session put a name on it yeah be able to
With a lot of open world games today, you can't do that.
Like, every...
all of your sessions, like you, you get better, you progress your stats, but all of these sessions would be.
Average session.
Number one, two, three, four, like, no, they're bland.
They're very like similar, although they're crafted really like with the animations and voice or everything's crafted to perfection and they can, but it has no, I guess soul is the word.
Yeah, yeah.
So what we're aiming at is a game with a lot of soul, but also it's very different in so many areas.
So we didn't know whether people will buy into it because this thing has been so strong that some people are like unable to escape the sort of clutches of
minimaps and markers and fetch quests and they sort of do it for all the instant gratification basically all the mechanics that tell you oh you're so good because you click the button are like they work they work that's why they do it it's dopamine based science basically but
there's a point where you kind of you know reveal the like tear down the veil and you're like oh i really haven't you know done anything very substantial so but there's a this is a hard like thing to to take people from that type of thinking to the type of thinking like in kingdom come
We, you start, you all played, I guess, through the intro and you start, you have nothing.
You have nowhere to sleep.
You have nothing to eat.
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