Andre
👤 PersonAppearances Over Time
Podcast Appearances
We didn't know whether people will buy into it because the concept is still very niche. I think the games you're referring to, they know, like they know they're going to catch a lot of flack for like, you know, doing the same thing all over again, or releasing it unpolished, unfixed, or uninspiring, or whatever.
We didn't know whether people will buy into it because the concept is still very niche. I think the games you're referring to, they know, like they know they're going to catch a lot of flack for like, you know, doing the same thing all over again, or releasing it unpolished, unfixed, or uninspiring, or whatever.
But they know that their brand is so strong that they can carry into the next thing they're going to do.
But they know that their brand is so strong that they can carry into the next thing they're going to do.
But they know that their brand is so strong that they can carry into the next thing they're going to do.
Because I think that mainstream gaming has started to be absolutely repetitive. I think we can all agree that you can only play as many... Well, I don't want to mention... I don't want to... I mean, you can. I just didn't want to put you on the spot.
Because I think that mainstream gaming has started to be absolutely repetitive. I think we can all agree that you can only play as many... Well, I don't want to mention... I don't want to... I mean, you can. I just didn't want to put you on the spot.
Because I think that mainstream gaming has started to be absolutely repetitive. I think we can all agree that you can only play as many... Well, I don't want to mention... I don't want to... I mean, you can. I just didn't want to put you on the spot.
You don't need a 150-hour-long Assassin's Creed every year. I really don't. Yes. And it's... I always say that this is a bit of a different thing, but...
You don't need a 150-hour-long Assassin's Creed every year. I really don't. Yes. And it's... I always say that this is a bit of a different thing, but...
You don't need a 150-hour-long Assassin's Creed every year. I really don't. Yes. And it's... I always say that this is a bit of a different thing, but...
always say that it doesn't really matter how long it is it matters if your sessions like differ so i hope that if people play kingdom come they're like oh yesterday i you know brewed potions and then i went there and i met bandits and the next day i got drunk and they stole my shoes and then i met a pilgrim and whatever and they have like a different like stories for every gameplay session like they can name like if you could name that session put a name on it yeah be able to
always say that it doesn't really matter how long it is it matters if your sessions like differ so i hope that if people play kingdom come they're like oh yesterday i you know brewed potions and then i went there and i met bandits and the next day i got drunk and they stole my shoes and then i met a pilgrim and whatever and they have like a different like stories for every gameplay session like they can name like if you could name that session put a name on it yeah be able to
always say that it doesn't really matter how long it is it matters if your sessions like differ so i hope that if people play kingdom come they're like oh yesterday i you know brewed potions and then i went there and i met bandits and the next day i got drunk and they stole my shoes and then i met a pilgrim and whatever and they have like a different like stories for every gameplay session like they can name like if you could name that session put a name on it yeah be able to
With a lot of open world games today, you can't do that. Like, every... all of your sessions, like you, you get better, you progress your stats, but all of these sessions would be average session. Number one, two, three, four, like, no, they're bland.
With a lot of open world games today, you can't do that. Like, every... all of your sessions, like you, you get better, you progress your stats, but all of these sessions would be average session. Number one, two, three, four, like, no, they're bland.
With a lot of open world games today, you can't do that. Like, every... all of your sessions, like you, you get better, you progress your stats, but all of these sessions would be average session. Number one, two, three, four, like, no, they're bland.
They're very like similar, although they're crafted really like with the animations and voice or everything's crafted to perfection and they can, but it has no, I guess soul is the word.
They're very like similar, although they're crafted really like with the animations and voice or everything's crafted to perfection and they can, but it has no, I guess soul is the word.
They're very like similar, although they're crafted really like with the animations and voice or everything's crafted to perfection and they can, but it has no, I guess soul is the word.