Ben Lindbergh
👤 PersonAppearances Over Time
Podcast Appearances
Not knowing that Abby killed Joel out of the same desire that Ellie and we as the players have to get revenge on her. And then when the perspective shifts and you see things from Abby's view, then you kind of question your own sense of the situation and your own bloodthirstiness. And that's this moment of reckoning.
Not knowing that Abby killed Joel out of the same desire that Ellie and we as the players have to get revenge on her. And then when the perspective shifts and you see things from Abby's view, then you kind of question your own sense of the situation and your own bloodthirstiness. And that's this moment of reckoning.
And I don't know that a TV viewer is going to get that just because it's all laid out for us from the start. We know more than Ellie, whereas in the game, we were kind of on the same page with her. We were in her shoes controlling her, but also knowing what she knew.
And I don't know that a TV viewer is going to get that just because it's all laid out for us from the start. We know more than Ellie, whereas in the game, we were kind of on the same page with her. We were in her shoes controlling her, but also knowing what she knew.
And I don't know that a TV viewer is going to get that just because it's all laid out for us from the start. We know more than Ellie, whereas in the game, we were kind of on the same page with her. We were in her shoes controlling her, but also knowing what she knew.
And so we could still, and I'm sure some people do, still hate Abby for doing this, but it just doesn't seem as baseless, as senseless as it did initially in the game. And so...
And so we could still, and I'm sure some people do, still hate Abby for doing this, but it just doesn't seem as baseless, as senseless as it did initially in the game. And so...
And so we could still, and I'm sure some people do, still hate Abby for doing this, but it just doesn't seem as baseless, as senseless as it did initially in the game. And so...
That's what worries me, I guess, in terms of the long term implications of this and all the ripples and the ramifications and the reverberations and other words that start with R. Just like, will that kind of carry the same psychological effect on the viewer experience? than as it did on the player. And I have my doubts about that.
That's what worries me, I guess, in terms of the long term implications of this and all the ripples and the ramifications and the reverberations and other words that start with R. Just like, will that kind of carry the same psychological effect on the viewer experience? than as it did on the player. And I have my doubts about that.
That's what worries me, I guess, in terms of the long term implications of this and all the ripples and the ramifications and the reverberations and other words that start with R. Just like, will that kind of carry the same psychological effect on the viewer experience? than as it did on the player. And I have my doubts about that.
So I think that's why I'm with you and kind of leaning toward the game did it better and not even necessarily blaming the show for not doing it as well, but just saying different mediums, limitations of some mediums, advantages of other mediums.
So I think that's why I'm with you and kind of leaning toward the game did it better and not even necessarily blaming the show for not doing it as well, but just saying different mediums, limitations of some mediums, advantages of other mediums.
So I think that's why I'm with you and kind of leaning toward the game did it better and not even necessarily blaming the show for not doing it as well, but just saying different mediums, limitations of some mediums, advantages of other mediums.
Yeah. And I guess it bugs me a bit because I feel like the game maybe came closer to the creator's original intent in the effects that it wants to make you feel. But maybe there will be a different way in which this works just as well. Ultimately, we'll see. And the fact that some of the same creators are involved here, again, makes me give them the benefit of the doubt for now, at least.
Yeah. And I guess it bugs me a bit because I feel like the game maybe came closer to the creator's original intent in the effects that it wants to make you feel. But maybe there will be a different way in which this works just as well. Ultimately, we'll see. And the fact that some of the same creators are involved here, again, makes me give them the benefit of the doubt for now, at least.
Yeah. And I guess it bugs me a bit because I feel like the game maybe came closer to the creator's original intent in the effects that it wants to make you feel. But maybe there will be a different way in which this works just as well. Ultimately, we'll see. And the fact that some of the same creators are involved here, again, makes me give them the benefit of the doubt for now, at least.
And, you know, I had my issues with The Last of Us Part II, also the game, because it's a game that doesn't really give you much agency. It's still mostly linear, at least when it comes to the big decisions, but then also wants to make you feel kind of guilty and implicated. And it's hard to have it both ways.
And, you know, I had my issues with The Last of Us Part II, also the game, because it's a game that doesn't really give you much agency. It's still mostly linear, at least when it comes to the big decisions, but then also wants to make you feel kind of guilty and implicated. And it's hard to have it both ways.
And, you know, I had my issues with The Last of Us Part II, also the game, because it's a game that doesn't really give you much agency. It's still mostly linear, at least when it comes to the big decisions, but then also wants to make you feel kind of guilty and implicated. And it's hard to have it both ways.