Blessing (Addy Oye Jr.)
speaker
930 appearances
2 recordings
1 series
first heard Apr 2025
last heard 18 Feb
Blessing (Addy Oye Jr.)’s voice in public audio — every appearance, attributed to the second.
Trend
recordings per month · last 12 monthsRecordings per month over the last 12 months — 1 in all, peaking in Feb 2026 with 1.
Appearances
I keep looking to the left because you're to my left, even though I know we're recording here, so I should probably be looking forward.
Oh, perfect. Okay, cool. But yeah, I rolled credits. I still have a lot more to do. I'm not Jason Schreier, where I'm 150 hours in, but I put in 35 hours. I finally rolled credits. I still have a bunch of stuff that I still want to do, but I'm far enough now to where I feel satisfied mit meiner Erfahrung damit, dass ich die Blueprints gespielt habe.
Ich habe meine solidifizierte Meinung zu Blueprints. Und ich denke, das ist ein 10 aus 10 Videospiel. Wenn ich dir sage, du hast es gespielt, richtig? Oh, ja. Okay, cool, weil ich möchte hören, wie du darüber sprichst.
Aber wenn ich dir sage, dass ich es so selten habe, dass ich eine Erfahrung wie diese in einem Spiel habe, wo ich, als ich es spiele, bin ich so, oh, ich muss sie jeden Moment retten, weil ich nicht noch eine andere Gaming-Erfahrung haben werde. Es gab mir eine Erfahrung wie diese wieder. It's the same feeling I had while playing Outer Wilds. Yeah, a couple months ago for the first time, right?
But for me, I get to the ending. I, like, accomplish the main goal of the game. And, like, I start tearing up. I think partly because, like, they do... The game has... Es gab ein paar Geschichten, aber man musste nachschauen. Und sie machen gute Dinge damit, bis zum Ende. Aber außerdem hatte ich das Gefühl, dass ich auf den Top-Hill gekommen bin.
Ich habe Kredite gespielt und das war eine besondere Erfahrung für mich. Das hat mich sogar weiterentwickelt, was sie mit den Geschichten und dem Schreiben zu tun haben. Das war wirklich gut. Das alleine hätte mich emotional verletzt. Aber ja, Blueprints ist wie alles andere, das ich gespielt habe. Very special game for me. So yeah, I'm settling in on a 10 out of 10 as my final score. Hell yeah.
You can play in it.
Yeah, I'm not too far in. I'm only about 14 hours in. But yeah, I mean, I couldn't agree more. I think the more you play it, and just hearing reviews and hearing people talk about it and saying that it is the coolest. It is the... Here, let me get in that camera, Barrett.
I know, I know. Ja, es ist eine der Gaming-Erfahrungen, die es... I love when a game makes me go, god damn, this is like some smart shit. Whoever made this, I could never. You know what I mean? Oh, 100%. And it just feels like a labor of love that every little detail has been thought out. And if you don't think that something has a reason for it being there, it does. I'm just so blown away by...
By the level of preparation it must have taken to put into this. I can't imagine what these design docs look like for the creation of this. It's got to be a freaking nightmare. But yeah, I'm really enjoying it. And I almost had the sort of one more run last night. And I was like, nah, I have games daily. I need to go to bed early. But I had a run that felt like it was cooking.
And then it quickly did not cook because of just... Es macht dich sehr witzig, auch für einen Dummy wie mich.
Yeah, no, I mean, there are points early on in this game, as I'm playing it, where it's such a blessing-ass game, right, of like, roguelite, puzzle game, I'm exploring, putting rooms together, the way you're talking about, right, where... Early on, there was a point where I was like, man, if I made a game, I think it would probably be a game like this, right?
Like, this is so fun, this is so nerdy. And you get quite a few more hours into it, right? And where I'm at right now, I'm like, oh, never mind, I can never make this game. Like, you're right, as far as the design documents for this thing have to be fucking insane. And the level of detail, the level of depth, the level of, like, layered puzzles that they have, and like...
Puzzles across so many difficulties. Where I'm going in and I'm like, okay, cool. I do a puzzle and I'm like, oh, that was some basic shit. But I get to another puzzle and I'm like, you want me to do what? Like, man, I feel like I'm going to have to spend my whole day trying to solve exactly what you're trying to say here.
Like, it's too late for this. The gummy already kicked in. Yeah, yeah. Oh, my God. Don't get me started. Just before we get too much further into gaming, bless. Nothing will get the blood flowing like getting pulled over by a cop.
Oh mein Gott, du musst es mir nicht erzählen.
Du musst es mir nicht erzählen. Ich wurde heute Morgen überholt. Nein. Was ist passiert? Sie haben dich gefangen?
Die meiste verrückte... Sie haben sich endlich auf Andy Cortez gefangen.
Sie haben die unerwarteten vier Stunden gefunden, die Tim und Mike darüber gesprochen haben. Nein, die meiste verrückte Anzahl von... nur... wie... Sitcom-Style Glück. Of course this would happen today, of all of the time. So, for the last two days, there's been a white Honda Civic that is parking in my spot, like in front of the house that me and Barrett live in front of. That's annoying.
Or live in. And I was like, I don't know whose car this is, but I'm gonna park next to it, leave a little note, and be like, hey, this is my spot, but it's all good. Sorry for the misunderstanding. Knocked on the bottom door neighbor, and I was like, hey, uh... Nobody answered. I was like, shit, I don't know whose car this is. Whatever, I'm sure they'll be gone. They were there the next day.
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