Bobby Frankenberger
👤 PersonAppearances Over Time
Podcast Appearances
Reading again says World of Warcraft is more fun with other players and housing should be no different. While players can enjoy housing purely on their own, its systems are designed at a fundamental level to encourage interacting, playing and progressing with friends, neighbors, guilds and the wider community in a meaningful way.
Reading again says World of Warcraft is more fun with other players and housing should be no different. While players can enjoy housing purely on their own, its systems are designed at a fundamental level to encourage interacting, playing and progressing with friends, neighbors, guilds and the wider community in a meaningful way.
That's exciting, and we're going to get more into why I am excited about that in a little bit, but let's just jump on to the third pillar so we don't spend too much time talking about the pillars. The third pillar they have, the third and final pillar, is long-lasting journey.
That's exciting, and we're going to get more into why I am excited about that in a little bit, but let's just jump on to the third pillar so we don't spend too much time talking about the pillars. The third pillar they have, the third and final pillar, is long-lasting journey.
Reading again, they say, housing is being built as an evergreen addition to the game with its own roadmap, reaching across multiple patches and into future expansions. Housing isn't something players should expect to quote-unquote finish, but instead continually look forward to the next housing release, be it new content or systems.
Reading again, they say, housing is being built as an evergreen addition to the game with its own roadmap, reaching across multiple patches and into future expansions. Housing isn't something players should expect to quote-unquote finish, but instead continually look forward to the next housing release, be it new content or systems.
This is a long-term commitment for us as developers and other players and... and offers players rewards along the way. What do those rewards mean? I don't know. What is that system going to look like in terms of how we progress? I don't know. Is it going to be gated behind factions or something like that? I don't know. There's a lot we still don't know
This is a long-term commitment for us as developers and other players and... and offers players rewards along the way. What do those rewards mean? I don't know. What is that system going to look like in terms of how we progress? I don't know. Is it going to be gated behind factions or something like that? I don't know. There's a lot we still don't know
But we can talk about what we do know a little bit. So let's get into that. Some of the things that they were talking about in this announcement are the customization options. They said they want there to be various decorations, furniture, and themes that you'll be able to dig into. They said in terms of the location...
But we can talk about what we do know a little bit. So let's get into that. Some of the things that they were talking about in this announcement are the customization options. They said they want there to be various decorations, furniture, and themes that you'll be able to dig into. They said in terms of the location...
it's um it's going to be in one of two places right now they're going to have an alliance version of it or a horde version that you can pick from uh there was a little bit of a discussion on there saying like like why would we make a why would we make you know
it's um it's going to be in one of two places right now they're going to have an alliance version of it or a horde version that you can pick from uh there was a little bit of a discussion on there saying like like why would we make a why would we make you know
the two different places only two different places that you could put it um they're they're specifically like instanced zones it sounds like they're talking about um and so they they even said in their statement why would we do this why would we make an instance zone that uh why wouldn't we just make it so that you could go anywhere in the world
the two different places only two different places that you could put it um they're they're specifically like instanced zones it sounds like they're talking about um and so they they even said in their statement why would we do this why would we make an instance zone that uh why wouldn't we just make it so that you could go anywhere in the world
right a lot of that's one of the things that people were hoping for and talking about um in the community after these this feature had been teased and not a lot of details but now people were hoping oh we would be able to go to a bunch of different zones all over the world and put our house down anywhere and just create a little instant space for our house they said that they're not doing that and they gave a reason and they said um
right a lot of that's one of the things that people were hoping for and talking about um in the community after these this feature had been teased and not a lot of details but now people were hoping oh we would be able to go to a bunch of different zones all over the world and put our house down anywhere and just create a little instant space for our house they said that they're not doing that and they gave a reason and they said um
That having a lot of different housing zones would conflict with that second pillar. So remember, they're they're trying to keep these three pillars of boundless self-expression, deeply social and long lasting journey. And they said the deeply social part of it is important because. And having housing in a bunch of different zones would conflict with that second pillar.
That having a lot of different housing zones would conflict with that second pillar. So remember, they're they're trying to keep these three pillars of boundless self-expression, deeply social and long lasting journey. And they said the deeply social part of it is important because. And having housing in a bunch of different zones would conflict with that second pillar.
This is what they're saying. And so they because if if everybody gets spread out and you have a bunch of sharding of different instance areas that everybody spread out to, then then then interacting with people and the ability to interact with people drops very quickly. And you don't have that deeply social part of it.
This is what they're saying. And so they because if if everybody gets spread out and you have a bunch of sharding of different instance areas that everybody spread out to, then then then interacting with people and the ability to interact with people drops very quickly. And you don't have that deeply social part of it.