Brady Holmer
๐ค SpeakerAppearances Over Time
Podcast Appearances
And then we can just say, okay, for the guidelines, like, let's use that five to 35% risk reduction and say, for 5% risk reduction, you need X minutes, and then up to 35, you need that.
That's where the dose response is.
And that's how much activity you need.
I think it would give us...
much probably different numbers than we currently have.
Similar to kind of steps.
I mean, we do it all the time for steps, I think, with the recommendation of how many steps you need.
Another thing that probably needs an update, but... Definitely needs an update.
I think an explicit statement of accumulated in bouts of one minute to however long you want to make it.
I think that would be a great addition probably.
I mean, I just think about... And again, I'm not, you know...
I'm not in this sector.
And I'm not, you know, creating these devices.
But I'm just imagining, you know, a scenario where like, how cool would it be if one, your wearable activity trackers kind of in a lot of these do it, I know my aura ring does where it will automatically just kind of track and suggest activities that I do.
But, you know, if you have an activity tracker, you go and play for your puppy 10 minutes during the day, you come back, we sensed an activity that you just did for 10 minutes, and you can
you know, press a button where it'll log it into your day's activity.
And then it will reward you in some kind of like this was worth, you know,
10 minutes of vigorous intensity activity for your heart points or whatever you're getting or maybe you get some sort of metabolic point for that activity I think wearable devices integrating that type of technology in there for the incentives that dopamine boost like you mentioned would be fantastic I mean gamifying it if throughout the day like oh I sprinted to catch the bus and my watch logged it and I could look in there and see like what was that worth regarding the day I mean we have so much data and the ability to do that it would be cool it would gamify it and I think
In terms of adherence, putting that kind of things in there, some people find that silly.