Brian Howard
๐ค SpeakerAppearances Over Time
Podcast Appearances
OK, good.
Yeah, it was all right.
There were good times.
So that game would be I Dig It.
That was our number one hit.
I don't know the exact numbers, but probably something in the order of 7 million.
Downloads?
Downloads.
Some of those, we did run an experiment for a while where we did release it for free.
So not all of those were paid, but there was a good majority of those that were paid.
in that 99 cent price range.
Yeah, that's probably that's probably in that ballpark.
Well, we tried for a couple of years and the market really changed.
It got more difficult.
You know, as you know, or maybe you don't know, but the gaming business is it's really a brutal business.
It's very difficult to compete in.
It's just very competitive.
You spend a lot of money building a product that you can't really prove out until it's done.
You can't really release MVPs very well and continue to update and things like that.
And sometimes you can do a great job in the execution of a project,