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SaaS Interviews with CEOs, Startups, Founders

897 His Mobile App Was Downloaded 8m Times, Now Builds for Others Doing $9m+ This Year

07 Jan 2018

Transcription

Chapter 1: What is the story behind Brian Howard's journey in mobile app development?

0.672 - 24.157 Nathan Latka

This is the Top Entrepreneurs Podcast, where founders share how they started their companies and got filthy rich or crash and burn. Each episode features revenue numbers, customer counts, and other insider information that creates business news headlines. We went from a couple hundred thousand dollars to 2.7 million.

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24.397 - 26.06 Brian Howard

I had no money when I started the company.

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26.4 - 51.81 Nathan Latka

It was $160 million, which is the size of many IPOs. We're a bit strapped. We have like 22,000 customers. With over 5 million downloads in a very short amount of time, major outlets like Inc. are calling us the fastest growing business show on iTunes. I'm your host, Nathan Latka, and here's today's episode. Hello everybody, my guest today is Brian Howard.

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51.83 - 72.868 Nathan Latka

He co-founded his company InMotion Software back in 2008 with the vision of a studio focused on mobile development. He's now led the studio to create over 30 mobile titles with six reaching the top 100, including a number one hit in the app store. Today, Brian leads a team of 60 plus developers and designers. Brian, are you ready to take us to the top?

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72.888 - 73.268 Brian Howard

I'm ready.

73.469 - 75.43 Nathan Latka

All right, I hope you took equity in all these apps.

76.892 - 80.178 Brian Howard

Well, yeah, some of them. Oh, good. Yeah, yeah, absolutely.

80.338 - 88.596 Nathan Latka

Well, let's just start right there. How do you decide? I mean, these startups come to you and say, Brian, we need this fancy app built. Here's the spec sheet. And by the way, we're broke as hell. Will you take equity and work for free?

88.977 - 104.784 Brian Howard

Well, generally, no, not in those circumstances. Just a little background in InMotion. When we started, we started as a game studio. So our vision was basically build our own products, put them up for sale in the app store. And we were really, really successful at that in the early days.

Chapter 2: How did InMotion Software achieve significant early success with its apps?

138.17 - 147.003 Brian Howard

Well, I probably have to go back and check, but I seem to think it was somewhere around like twenty five to thirty thousand downloads a day. OK, good.

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147.223 - 156.617 Nathan Latka

So you have early games that you guys released back in that time frame that were doing twenty thirty thousand downloads a day for some period of time at a dollar a pop. Yes, I'd say that's very successful.

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156.698 - 159.181 Brian Howard

Yeah, it was all right. There were good times.

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159.541 - 164.166 Nathan Latka

Okay. Just real quick before we go away from that, what was your most successful game? How many total downloads?

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164.426 - 187.026 Brian Howard

So that game would be I Dig It. That was our number one hit. I don't know the exact numbers, but probably something in the order of 7 million. Downloads? Downloads. Some of those, we did run an experiment for a while where we did release it for free. So not all of those were paid, but there was a good majority of those that were paid. in that 99 cent price range.

187.046 - 191.409 Nathan Latka

And I mean, true or false, you made over 3 million bucks from that game after paying Apple 30%.

192.073 - 192.173

Yeah.

193.334 - 195.657 Brian Howard

Yeah, that's probably that's probably in that ballpark.

195.717 - 201.843 Nathan Latka

I'd say that puts you in the top point one percent of game developers of all time. So so this will be a good interview. What happened after that? Why don't keep doing that?

Chapter 3: What challenges does Brian face in the competitive app market?

681.771 - 684.315 Nathan Latka

Like, how does Apple know if it's a good user experience or not?

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684.295 - 691.875 Brian Howard

Well, they don't. And I don't think they worry about that much. They let the great stuff sort of rise to the top and stuff that doesn't kind of falls below.

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692.095 - 699.655 Nathan Latka

How though? Like how do they know what to rise to the top? Well, that's a good question. I mean, is it like a number of downloads over a period of time? Is it a number of five-star ratings?

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699.635 - 719.987 Brian Howard

It's probably a combination of all those things. I think they've changed their algorithm over time. I don't know exactly what it is, but depending on the category and how you're searching, some of them are based off of the top grossing or maybe the top number of downloads. I'm sure they factor in how well the reviews have been from users and adoption.

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720.348 - 723.533 Brian Howard

They probably have numbers on how many people actually delete the app.

723.513 - 724.494 Nathan Latka

Okay.

724.514 - 728.42 Brian Howard

So those are, they probably factored in all those things and, uh, make predictions.

729.241 - 743.52 Nathan Latka

I'm trying to, I'm trying to read your facial expressions here. Cause I would imagine with someone with your size of data of app downloads, like you use the word probably when you talk about this, you have to know some of these things. They're like levers you pull. Uh, come on, come on.

743.56 - 745.703 Brian Howard

I wish I did. I wish I did.

Chapter 4: What factors contributed to the pivot from game development to a service-based model?

929.972 - 931.838 Nathan Latka

And who is we? You and what are their co-founders?

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931.868 - 946.865 Brian Howard

Well, I started with my father, John. I kind of approached him with this crazy idea of, hey, let's go build a mobile development company. And this is before the apps were actually launched. So we were in very, very early. And surprisingly, he's like, all right, well, let's do it.

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946.885 - 947.466 Nathan Latka

What year was this?

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947.986 - 955.495 Brian Howard

This was 2008. Oh, wow. Our first app released two weeks after the apps were open. So we were then very, very early days.

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955.515 - 956.096 Nathan Latka

And it was a game.

956.956 - 973.371 Brian Howard

It was actually, our first app was not a game. It was a... So there was these devices that you could put in your car and you would be able to measure like your zero to 60 or quarter mile time, right? Using the accelerometer. And these things were four or $500 pretty expensive.

973.772 - 980.278 Brian Howard

So when the first iPhone was announced and I heard that actually had an accelerometer and I had this idea of like, Hey, why don't we go build an app that does that?

980.898 - 983.941 Nathan Latka

So you just put your phone in your car. Genius. How much money did you make off that?

984.462 - 992.509 Brian Howard

Um, probably something on the order of 90 to a hundred K. Fucking beautiful. yeah, just with a fairly short amount of time. It was great.

Chapter 5: What is the current business model of InMotion Software?

992.529 - 1000.841 Brian Howard

I mean, it was a lot of fun. And then, uh, I actually ran into a guy who sort of became my, my second hand. He, uh, he was, well, wait, what happened to dad?

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1000.861 - 1001.442 Nathan Latka

You buy him out?

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1001.822 - 1025.36 Brian Howard

No, no, no, no. He's still around. Um, he's still here, but I'd always wanted to get into gaming. And I found this guy who's good, you know, became a good friend of mine, but, uh, he had come with like 20 years experience in the game industry and sort of, uh, during the fallout of, of, uh, Midway going under, um, he found himself without a job. And so we just say, Hey, let's do this thing.

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1025.4 - 1027.882 Brian Howard

Let's try, let's try doing the game thing and see where that goes.

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1027.922 - 1030.485 Nathan Latka

And did you guys split the company 50, 50 or what?

1030.785 - 1049.944 Brian Howard

Uh, no, no, not exactly. Um, we have, uh, four developed or four, sorry, four partners in the business at this point. Uh, me and my father own a majority share. So there were times where we brought in key employees where it made sense and, Yeah, I've got a great group of partners and they're great guys to work with.

1049.964 - 1054.89 Nathan Latka

Are you guys, in 2016, did you guys do more or less than 5 million in total revenue?

1054.91 - 1056.231 Brian Howard

2016.

1056.892 - 1067.864 Nathan Latka

Last year? Probably about there. Oh, right about there. Okay, good. Now, do you kind of like the company where it's at? It allows you to pay yourself a lot of money each year? Or are you trying to grow? What do you think you'll do in 2017?

Chapter 6: How does Brian Howard ensure quality in app development?

1153.437 - 1153.918 Brian Howard

Yep.

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1153.938 - 1160.009 Nathan Latka

Good stuff, man. All right, Brian, let's wrap up with the famous five. Number one, these are one word answers. What is your favorite business book?

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1160.029 - 1167.482 Brian Howard

Ooh, that's a good question. It's probably been Rich Dad, Poor Dad, probably.

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1167.742 - 1175.496 Nathan Latka

Okay, number two, is there a CEO you're following or studying right now? Elon Musk. Number three, is there a favorite online tool you have, like Acuity Scheduling?

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1175.729 - 1183.633 Brian Howard

I mean, there's a lot I deal with. I don't know if any one of them are my favorites, but probably GitHub or we do a lot of Jira work, a lot of work with Jira, so.

1183.954 - 1185.739 Nathan Latka

How many hours of sleep do you get every night?

1186.023 - 1193.156 Brian Howard

Ooh, that varies. I'd say good nights, you know, seven, seven or so. But, you know, it fluctuates.

1193.357 - 1208.645 Nathan Latka

All right. And what's your situation? Married, single, you have kids? I'm married with three girls. Oh, wow. You've got a full house then. Three girls. And how old are you? Me? I'm 36. All right. Last question. Take us back 16 years. What do you wish your 20-year-old self knew? Take more risks. You said that very quickly.

1208.685 - 1209.246 Brian Howard

Yeah.

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