Cal Henderson
speaker
260 appearances
1 recordings
1 series
first heard Mar 2022
last heard Mar 2022
Cal Henderson’s voice in public audio — every appearance, attributed to the second.
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Appearances
Unfortunately, it needed to be tens of thousands of people for it to be a viable business at the scale that we'd invested in.
And so we were shutting that down, which was a
A heartbreaking experience.
You know, this was not only was it the company that we've built, it was kind of our passion project and it was the thing that we'd been trying to do for at that point about fifteen years.
And and then we had to lay people off and we were winding the company down and winding the product down.
And we were talking amongst the the founders and some of the early employees of well, we really like working together.
You know, this project isn't working.
What we're trying to do here isn't viable.
But
We love working together and we love working in the way that we've been working over the previous four years.
And over the the course of those years, working between San Francisco and California and Vancouver in Canada, which is where our game studio was, we'd been using the internet to collaborate, of course, and we'd built a series of tools, which was how we ran the business.
And it started as um adopting a product called technology called IRC or Internet Relay Chat.
It's been around since the eighties, has never been hugely popular, although I was super into it in the nineties.
Though kind of in the pre-web, pre-web era, just as a way to have kind of messaging and chat rooms on the internet.
It's technology that's been around for a long time, never been very big.
And
We adopted it at the company, but immediately started building a lot of tools on top of it because it is a real tool for nerds.
It's incredibly difficult to use.
There's loads of things you can't do, like easily share files, see the history of what anybody said before at the time, use it on mobile.
And so we built all of these tools on top of this, on top of this technology as we're building this gaming company.
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