Charlie Puth
๐ค SpeakerAppearances Over Time
Podcast Appearances
Um, he would make stems on the gaming PC and I'd send them over here to my music PC, music Mac.
And, uh,
If there was a sound that was super digital sounding, I would layer it with something real, like a real Rhodes or a real Moog sound or something and just make it a bit more musical sounding.
He was designing a game.
He's a gamer.
He can code.
He's very impressive with that.
and sending me the stems like he's making making a da in the game i think he was working in a da that he made in the game it was very very i don't even export i don't even know how to explain it i don't even think i'm explaining it correctly but he showed me it and he's on the discord and people are talking about oh i don't like this part of the game and they're like oh what is how do i move up i hit up arrow and he's like sending me piano like stems but it
It reminds me of how Nintendo music was made.
Which is iconic.
It's iconic, and there were so many limits.
I was explaining to my friend last night the reason why that music is so jazzy and dense, and it's because of all the people that were responsible for it musically, fitting all of these...
layers musically into a small little Commodore 64, early 90s computer.
It was all 8-bit and you had to make a drum sound.
You had to like really get creative with white noise and pitch it down to make the kick drum and pitch it up to make the clap and pitch it up again to make the hi-hat.
It's the limitations that inspire the creativity.
Yeah.
I mean, I've never made a song in a studio with everything.
It's very rare that I sit down here, crack my fingers, and I'm like, okay, let's make a song.
It's because I'm not around my equipment.