Dave Baszucki
๐ค SpeakerAppearances Over Time
Podcast Appearances
And we do have the ability to estimate several times if we need to.
So in addition to using the camera to do an age check, we have other ways to validate.
And putting all of these signals together, we believe, is pretty robust, really.
We shared this vision that we believe over 10% of the global gaming market, which is somewhere between a 180 and $200 billion market, is going to be running on Roblox.
And in the earnings call we just had, we shared this amazing growth, both on bookings and DAUs, in the 70% year-on-year rate.
Long term, we believe this is just the right thing for the platform.
We're unique in that we have all ages.
We have people under 13, over 13.
Our over 13 is growing rapidly.
This is the right long term vision, and we're really optimistic about continuing our growth.
We can't estimate that exactly.
What I can say is that the facial age estimation tech we're going to use is pretty reasonable and pretty accurate.
I've tried it.
Some of my kids have tried it.
We've tried it within our staff meeting.
So I think we're going to find out we're reasonably close.
But over time, we will get a better signal on everyone's age.
We have shared a couple things.
We don't target under 18 already on the platform, but there's an enormous number of older users joining the platform.
We shared in our earnings call, I believe in Q4, we're literally, or in Q3, running at over 10 billion hours a month of engagement per