David Baszucki

speaker
253 appearances 1 recordings 1 series first heard Nov 2025 last heard 21 Nov

David Baszucki’s voice in public audio — every appearance, attributed to the second.

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recordings per month · last 12 months
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Recordings per month over the last 12 months — 1 in all, peaking in Nov 2025 with 1.

Appearances

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I'm not going to list any other games.
And typically, we are way beyond in, I'd say, our innovation level, responsibility level on both the filtering, on the image sharing, on all of these things.
I wouldn't categorize any of that.
I would say we're at a scale that is somewhat mind-boggling.
So I'm not going to run any...
you know excuse numbers of roblox relative to any other platforms but i would say at us a scale of 11 billion hours is very different than a scale of 10 million hours it's a thousand times that size of it and i would say the scale we're at is is quite enormous it's 150 million people every day it's many more than that
every month and relative to an individual game, the scale's enormous.
We have experiences on our platform right now which have 25 million people playing at the same time and traditionally in the gaming market,
The record prior to that, I think, was 11 or 12 for all of Fortnite.
And prior to that, big numbers are considered a million for a single game.
Like I remember when Minecraft hit a million users.
So think about that.
a whole platform at some point in time like Minecraft hitting 1 million users, a single game on Roblox hitting 25 million users.
I think we actually see there being an incredible opportunity
if that scale is going through platforms with good systems, it's actually a big thing.
And the scale already exists.
Like the gaming space in a way is $190 billion.
So we now have about three or 4% of that, I guess 3% coming through Roblox.
So I would say we
We like the scale.
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