David Baszucki

speaker
410 appearances 2 recordings 1 series first heard Nov 2025 last heard 16 Jul

David Baszucki’s voice in public audio — every appearance, attributed to the second.

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recordings per month · last 12 months
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Recordings per month over the last 12 months — 2 in all, peaking in Jul 2026 with 1.

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That we will have young people, we will have nine-year-olds on devices that are age-checked for 18, that there is some reliability in constantly doing continuous age-checking like we do.
Yeah, I would say we're going further than that in that now for everyone on our platform under 16 right now, they have a huge corpus of content.
It's called Kids and Select Content.
It's well over 20,000 games.
But these are going through a fairly excruciating both user funnel as well as moderation funnel.
And in a way, it's working really wonderfully.
That's an enormous amount of content.
At the same time, it's not the full UGC catalog of millions and millions of things.
And because we have age check, we can push it there.
The vision with build is we have the ability in build that we don't fully have in studio.
where everything's being created by a prompt, where we can see a history of all the prompts that have been used to create a game, as well as ultimately the images that have been uploaded, the models, all of those kind of things, to really make a similar determination on the quality of that content.
Whereas when you use a wide open IDE, whether it's Roblox Studio or VS Code or whatever, you probably can make anything.
And so we are optimistic we will keep the same safety gauntlet for experiences created by Build.
We're also really optimistic that because our discovery system is so unique to gaming, it's very much based on estimated long-term retention, based on direct measurement, that our discovery team's pretty optimistic even if there's 20 times more games being created
One could have the fear, oh my gosh, we're going to get a lot of AI slop.
But we already have millions of people making games.
Some of them are amazing.
They're not all amazing.
They need to make it through a high retention gauntlet before they start really being surfaced.
So the beauty of this is we think our current discovery systems are already perfectly poised for the expansion of creation from build.
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