David Mervik
๐ค PersonAppearances Over Time
Podcast Appearances
15 years now.
Yeah, I grew up in the 80s, so it's just lodged in there like a fishbone. Yeah, I mean, I came over in 2010, yeah, to work on the LittleBigPlanet game on the Vita. And so it's been just kind of with them ever since, you know. And I'd even seen back then, you know, what these people were capable of when I saw the, well, the unmade game, City of Metronome.
Yeah, I grew up in the 80s, so it's just lodged in there like a fishbone. Yeah, I mean, I came over in 2010, yeah, to work on the LittleBigPlanet game on the Vita. And so it's been just kind of with them ever since, you know. And I'd even seen back then, you know, what these people were capable of when I saw the, well, the unmade game, City of Metronome.
Yeah, I grew up in the 80s, so it's just lodged in there like a fishbone. Yeah, I mean, I came over in 2010, yeah, to work on the LittleBigPlanet game on the Vita. And so it's been just kind of with them ever since, you know. And I'd even seen back then, you know, what these people were capable of when I saw the, well, the unmade game, City of Metronome.
Kind of like, whoa, I want to be part of that, what they want to do, you know. So, I mean...
Kind of like, whoa, I want to be part of that, what they want to do, you know. So, I mean...
Kind of like, whoa, I want to be part of that, what they want to do, you know. So, I mean...
i joined as a designer then i became a narrative designer and then you know you kind of you remain the only one and then you stay there for so long like i actually want to be a director um can you explain what the difference is between a designer and a narrative designer well design i mean i was uh i used to work in the lego games when i lived in england like so like a level designer you know um and so i for the first seven months i was uh
i joined as a designer then i became a narrative designer and then you know you kind of you remain the only one and then you stay there for so long like i actually want to be a director um can you explain what the difference is between a designer and a narrative designer well design i mean i was uh i used to work in the lego games when i lived in england like so like a level designer you know um and so i for the first seven months i was uh
i joined as a designer then i became a narrative designer and then you know you kind of you remain the only one and then you stay there for so long like i actually want to be a director um can you explain what the difference is between a designer and a narrative designer well design i mean i was uh i used to work in the lego games when i lived in england like so like a level designer you know um and so i for the first seven months i was uh
making stuff for the little big planet game you know um but i wasn't as good as the people that they got out of the community let's face it you know but they they knew even from my interview days that i really really wanted to be a writer and i'd done some of that stuff already for like lego rock band had done some stuff for them you know all of the writing on that and um so they knew
making stuff for the little big planet game you know um but i wasn't as good as the people that they got out of the community let's face it you know but they they knew even from my interview days that i really really wanted to be a writer and i'd done some of that stuff already for like lego rock band had done some stuff for them you know all of the writing on that and um so they knew
making stuff for the little big planet game you know um but i wasn't as good as the people that they got out of the community let's face it you know but they they knew even from my interview days that i really really wanted to be a writer and i'd done some of that stuff already for like lego rock band had done some stuff for them you know all of the writing on that and um so they knew
I was really jonesing to kind of move into that area. And they gave me a shot on Little Big Planet Vita, you know, so I ended up doing all of the script and the character stuff for that. And it's just been that way ever since, really, just trying to get better at what I do. And I think that as far as what a director does, it's kind of the same as what I've always done.
I was really jonesing to kind of move into that area. And they gave me a shot on Little Big Planet Vita, you know, so I ended up doing all of the script and the character stuff for that. And it's just been that way ever since, really, just trying to get better at what I do. And I think that as far as what a director does, it's kind of the same as what I've always done.
I was really jonesing to kind of move into that area. And they gave me a shot on Little Big Planet Vita, you know, so I ended up doing all of the script and the character stuff for that. And it's just been that way ever since, really, just trying to get better at what I do. And I think that as far as what a director does, it's kind of the same as what I've always done.
It's anything wordy, except now I've got no one else to kind of go, yeah, but you told me to do it. It's like my fault now. You know, if anything's rubbish, then...
It's anything wordy, except now I've got no one else to kind of go, yeah, but you told me to do it. It's like my fault now. You know, if anything's rubbish, then...
It's anything wordy, except now I've got no one else to kind of go, yeah, but you told me to do it. It's like my fault now. You know, if anything's rubbish, then...
it's on me you know so I've got that extra bit of kind of mandate to decide how we do things narratively and how we tell a story how we end all that sort of stuff so it's really mainly just about more responsibility and making those final calls which you know particularly when you meet people like you John who is kind of like super excited about it I'm just feeling that oh I'm not that excited now like oh god what if it's rubbish