David Mervik
๐ค PersonAppearances Over Time
Podcast Appearances
it's on me you know so I've got that extra bit of kind of mandate to decide how we do things narratively and how we tell a story how we end all that sort of stuff so it's really mainly just about more responsibility and making those final calls which you know particularly when you meet people like you John who is kind of like super excited about it I'm just feeling that oh I'm not that excited now like oh god what if it's rubbish
it's on me you know so I've got that extra bit of kind of mandate to decide how we do things narratively and how we tell a story how we end all that sort of stuff so it's really mainly just about more responsibility and making those final calls which you know particularly when you meet people like you John who is kind of like super excited about it I'm just feeling that oh I'm not that excited now like oh god what if it's rubbish
I'm just the panic sets in like, yeah, it's on me. It's on me. So yeah, that's, that's just what you get the extra sleepless nights.
I'm just the panic sets in like, yeah, it's on me. It's on me. So yeah, that's, that's just what you get the extra sleepless nights.
I'm just the panic sets in like, yeah, it's on me. It's on me. So yeah, that's, that's just what you get the extra sleepless nights.
But, I mean, we'd always wanted to do our own stuff. And, you know... They were about nine people back in the day when Metronome was a thing and it just couldn't get done. The ambition was too big. The scope was too large. They couldn't do it. But what they did do is they got noticed by Sony.
But, I mean, we'd always wanted to do our own stuff. And, you know... They were about nine people back in the day when Metronome was a thing and it just couldn't get done. The ambition was too big. The scope was too large. They couldn't do it. But what they did do is they got noticed by Sony.
But, I mean, we'd always wanted to do our own stuff. And, you know... They were about nine people back in the day when Metronome was a thing and it just couldn't get done. The ambition was too big. The scope was too large. They couldn't do it. But what they did do is they got noticed by Sony.
And so they started doing stuff on LittleBigPlanet and they were doing costumes and all that business, you know. And when I joined, they actually, they weren't allowed to tell me until I signed my contract with them. They said, hey, listen, by the way, we're making the new LittleBigPlanet game and I'm I'm like you with Little Nightmares. I was a huge Little Big Planet fan at the time.
And so they started doing stuff on LittleBigPlanet and they were doing costumes and all that business, you know. And when I joined, they actually, they weren't allowed to tell me until I signed my contract with them. They said, hey, listen, by the way, we're making the new LittleBigPlanet game and I'm I'm like you with Little Nightmares. I was a huge Little Big Planet fan at the time.
And so they started doing stuff on LittleBigPlanet and they were doing costumes and all that business, you know. And when I joined, they actually, they weren't allowed to tell me until I signed my contract with them. They said, hey, listen, by the way, we're making the new LittleBigPlanet game and I'm I'm like you with Little Nightmares. I was a huge Little Big Planet fan at the time.
I love those games too. But even then, I went through several iterations of the story for Little Big Planet and it wasn't right until it started to get a little bit darker, a little bit sadder. There's an element of tragedy in that which doesn't belong in a Little Big Planet game. And then you look at some of the character designs
I love those games too. But even then, I went through several iterations of the story for Little Big Planet and it wasn't right until it started to get a little bit darker, a little bit sadder. There's an element of tragedy in that which doesn't belong in a Little Big Planet game. And then you look at some of the character designs
I love those games too. But even then, I went through several iterations of the story for Little Big Planet and it wasn't right until it started to get a little bit darker, a little bit sadder. There's an element of tragedy in that which doesn't belong in a Little Big Planet game. And then you look at some of the character designs
the curators in that game you could see like that was Jonas Berlin who did those as I remember and he's still with us now and you can see his style already then and it was you could you could feel the studio almost kind of wriggling around trying to push themselves out there not in a way that kind of was disrespectful to that to the idiom of Little Big Planet but still it was like they've got something in them that needs to come out in a more concentrated form you know something and
the curators in that game you could see like that was Jonas Berlin who did those as I remember and he's still with us now and you can see his style already then and it was you could you could feel the studio almost kind of wriggling around trying to push themselves out there not in a way that kind of was disrespectful to that to the idiom of Little Big Planet but still it was like they've got something in them that needs to come out in a more concentrated form you know something and
the curators in that game you could see like that was Jonas Berlin who did those as I remember and he's still with us now and you can see his style already then and it was you could you could feel the studio almost kind of wriggling around trying to push themselves out there not in a way that kind of was disrespectful to that to the idiom of Little Big Planet but still it was like they've got something in them that needs to come out in a more concentrated form you know something and
When we ended up moving away from LittleBigPlanet, we didn't even think how much we should have been panicking at that time. We departed ways very amicably. So you just channeled all that panic into your nightmares. I mean, I've been doing this since 2001, so I should have been a little bit more battle-scarred, but I was just like, that'll be fine. We'll make our own IP. Come on, let's just do it.
When we ended up moving away from LittleBigPlanet, we didn't even think how much we should have been panicking at that time. We departed ways very amicably. So you just channeled all that panic into your nightmares. I mean, I've been doing this since 2001, so I should have been a little bit more battle-scarred, but I was just like, that'll be fine. We'll make our own IP. Come on, let's just do it.
When we ended up moving away from LittleBigPlanet, we didn't even think how much we should have been panicking at that time. We departed ways very amicably. So you just channeled all that panic into your nightmares. I mean, I've been doing this since 2001, so I should have been a little bit more battle-scarred, but I was just like, that'll be fine. We'll make our own IP. Come on, let's just do it.