Demis Hassabis
๐ค SpeakerAppearances Over Time
Podcast Appearances
But then afterwards, they'll figure out with their intuition why this works.
And then empirically, the nice thing about games is one of the great things about games is it's a sort of scientific test.
Do you win the game or not win?
And then that tells you
okay, that move in the end was good.
That strategy was good.
And then you can go back and analyze that and explain even to yourself a little bit more why, explore around it.
And that's how chess analysis and things like that work.
So perhaps that's why my brain works like that, because I've been doing that since I was four.
And it's sort of hardcore training in that way.
Yeah, and they're going to be pretty complicated to do, but of course it will be, you can imagine also AI systems that are producing that code or whatever that is, and then human programmers looking at it, but also not unaided with the help of AI tools as well.
So it's going to be kind of an interesting, you know, maybe different AI tools to the ones that they're more, you know, kind of monitoring tools to the ones that generated it.
few versions beyond that what does that actually look like do you think it will be simple you think it will be something like a self-improving program and a simple one i mean potentially that's possible i would say i'm not sure it's even desirable because that's a kind of like hard takeoff scenario yeah but but you you these current systems like alpha evolve they have you know human in the loop deciding on various things they're separate hybrid systems that interact
One could imagine eventually doing that end-to-end.
I don't see why that wouldn't be possible.
But right now, I think the systems are not good enough to do that in terms of coming up with the architecture of the code.
And again, it's a little bit reconnected to this idea of coming up with a new conjectural hypothesis.
They're good if you give them very specific instructions about what you're trying to do.
But if you give them a very vague high-level instruction, that wouldn't work currently.
And I think that's related to this idea of invent a game as good as go.