Doctor Mike

speaker
9,494 appearances 23 recordings 1 series first heard Dec 2024 last heard 2 Sep

Doctor Mike’s voice in public audio — every appearance, attributed to the second.

Trend

recordings per month · last 12 months
3 · Aug OctJan 26AprJulnow

Recordings per month over the last 12 months — 13 in all, peaking in Aug 2026 with 3.

Appearances

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Yeah, no, I think absolutely that's normal because nicotine products, once you reach a certain age, you're an adult, you make your choices, you can go buy Nicorette or whatever over the counter.
But the problem is when it is accessible to kids, just like with kids drinking, et cetera,
it changes the way that they make their decisions.
It makes them become more highly addictive in their personality and seeking highs, experiencing lows, et cetera.
So I feel like it's a slippery slope going down that pathway.
you have any patients who use nicotine successfully?
Yeah, it's interesting, because I do that sometimes in other ways in helping with mental health counseling, where if they have a social phobia or just generalized anxiety disorder, and they're worried about something that's about to happen, we ask them to put a number on it, and then it plays out, and then they put a number on it after it's played out, and they see that their worry was asymmetrical
what actually happened.
That gives them courage for the next time to reflect on that moment and on those numbers.
you're doing it on the opposite
I remember in my childhood, I grew up in Brooklyn, New York, went to a public school system, first eighth grade, moved to Staten Island High School, DARE.
That was the program that I had every single day.
Last I heard, this program phenomenally failed
Is that true?
was like, just say no, hyper-simplified.
Where did they go wrong?
Some would say that's a bad thing.
do.
I kind of meant it more from a standpoint where people say teens aren't experimenting enough and learning about themselves and are not getting into trouble as often.
They're spending more times in this closed, controlled environment at home, digitally encompassed from the third spaces of the real world.
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