Dr. Anthony Bean

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152 appearances 1 recordings 1 series first heard May 2025 last heard May 2025

Dr. Anthony Bean’s voice in public audio — every appearance, attributed to the second.

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And so what we're seeing in the research is like, yes, these games are really good if used as a tool for helping depression, anxiety, cognitive development. My son learned how to read off a Pokemon.
He's devouring manga right now. Like, I can't buy them fast enough for him. He's going through, like, an entire manga a day. And I'm like, I don't know what I'm going to do with you, kiddo. Yeah.
But the research around it is very positive around what it can do to help problem solve, logical task manipulation, keeping someone on staff with your – by staff, I mean like your own mind, staff compartmentalizing different difficulties that you would have. Emotional regulation is a really big one right now, and we have a lot of what we would call mixed research. For me, I would say that –
describe what emotional what was the word you use emotional emotional regulation emotional regulation thank you yeah yeah so emotional regulation is whether you can kind of calm yourself down when you get overexcited anxious depressed angry something along those is like how can you satisfy what your body is needing right now with being able to bring yourself down to a more calm less emotional state as our emotions go higher our logical sense goes down and vice versa so when we have someone who's dysregulated
in this capacity from an emotional standpoint, whether it's like brother, sister, didn't do well in school, didn't do well in a game or something like that. Our goal is to be like, great, let's talk about it. Let's build that regulation around it and let's get you re-regulated and less emotional. It's logical so we can actually talk about it and then process it in a lot of very powerful ways.
And so when we're seeing things for kids in emotional regulation, what we're seeing is there's a time for kiddos, kiddos, adolescents, where too much gaming can have what we call like a, an overdraft effect on them where they have a hard time re-acclimating back to their normal functionality. However, for every kid, it's different. That's the whole thing.
My daughter, I'll give you examples with my two kids. My daughter can play Mario Kart for like two, three hours, half the time of her life, and she's like, yeah, I'm good, I'm done. Not a problem. My son, when he does it for about an hour and 15, when he does it for a little bit more of an hour and 15, we start to have that hangover dysregulation effect happen.
That's when I work with them and be like, let's process what you did in the game. Let's talk about it. Let's get these things handled. What do you think you're going to do when you can play the game again? When's our next time that we can think forward that we're going to get a chance to do that again?
Those are regulations that we have to do for our own personal emotions, but also for the people around us. It works a lot better when you play the game with your kids. uh, my son loves Kirby, all, uh, friends, all stars, friends and allies, whatever it is right now.
Um, it's one of the Kirby games that's out and he enjoys playing by himself, but he enjoys it much more and is much easier to, to help, uh, regulate any sort of like, say, if I play with him, do you mind if I ask how old your, uh, son and daughter are? Yeah. So my daughter's five and my son is eight, eight.
Oh, massively, massively. Absolutely. It works the same way with like board games and stuff. I run a Pokemon D&D group for my kids and their friends. And the amount of social capacity that they gain from that for being able to talk about how do they solve the problems that I put in front of them is undeniably powerful for them.
Because then they take those things and you can see them start to work with it and be like, well, when we talked about it and we worked together and we traded ideas in the game, it worked out really well. But when we also do this outside the game, when we're having a problem, we can also solve our own problems.
And it's like you're taking the same concepts that you're learning in one and you're overlaying them in your other life. That's what gaming does with video games, board games, all of that stuff. That helps us really understand a little bit more about ourselves, but how the world functions. And they're great learning opportunities.
So this is an interesting thing, and I'll relate it to like our DSM is our Bible for diagnosing. Can you state what DSM stands for? Diagnostic Statistic Manual. Thank you. And so when we go and look at that, it says what we call prevalence rates, which is how often do these things actually come up.
So the highest prevalence rates are depression and anxiety, and they basically do an estimation, and I'm using air quotes here, estimation of how much the population actually has these diagnoses. And those things, every time they come out with a new one, range anywhere from 4% to 7% of the population for anxiety and depression.
Correct, broadly on that one. What I would probably say is I see a lot of people, and a lot of my people are geeks, nerds, stuff like that. They come to me because I understand their culture. I understand what they're wanting, and we can do all that stuff.
When we look at that and what we call only focusing on one aspect of it, they're using it usually as a way of coping with the world, with something that's happening, with their own lifestyles. So is it prevalent? Yes. Is it only in that area? No, is what I would say. I would say it's also out other places, but other people use different coping mechanisms. Some people would work.
I know a guy who just builds things and then donates them to charity because he needs something to do with his hands when he gets anxious.
So they go, people will go through whatever's most comfortable for them, whatever's helped them in the past, whatever's going to help them go for the future. And that's, is it gaming? Is it some of the other activity? It could be a lot of things. I play soccer myself, and I love the game. I coach soccer. I do a lot of other things outside of just nerd and gaming type stuff. But
I think it's also dependent upon what the person wants to do, how they use the stuff in the past and what works. There's some people out there that are like, I don't really care for video gaming, but I love anime. And so they'll go watch anime instead.
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