Dr. Dana Suskind

speaker
304 appearances 1 recordings 1 series first heard Jul 2026 last heard 21 Jul

Dr. Dana Suskind’s voice in public audio — every appearance, attributed to the second.

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Recordings per month over the last 12 months — 1 in all, peaking in Jul 2026 with 1.

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And when he was little, and this was in the 1970s, when there was unstructured free play, and before there were video games, or maybe in the beginning of video games, he had an older brother who didn't always want to play with him.
So he would play football by himself in the backyard, and he would don himself in
In full packer gear, and he would apparently play both sides of the team.
On one side, he was John Brockington, who was a Packer, and the other side he was the Bears.
And this imaginary play, if you will, the struggle of trying to figure out how to actually play this game by yourself, I I show as an example of how.
Curiosity and creativity aren't built by AI plush toys saying, oh, let's imagine X, Y, and Z, where they feed you the information, they feed you creativity, but really it's an internal experience where you have to, in John's case, play both sides of the team.
Of course, the Packers always won.
But the fact that in these experiences, it's having to deal with
Boredom, create your own games that you really learn and you become the full human that we want all of our children to become.
Yeah.
I want to take a step back and say when I think about AI products, I think of them as sort of the spectrum of processed foods.
So, you know, on one side of the processed foods, you have whole wheat bread, which, you know, is healthy.
You don't want to go grind your own wheat.
On the other side, you've got the ultra-processed foods, which are sort of like the Doritos and Twinkies, you know.
And I see AI in the same way.
Those AI
Plush toys that are for nothing more than entertainment view on the ultra-processed food side of things.
On the other hand, there are AI examples, both for supporting parents in their parenting, or even what Maya Matarik calls socially assistive robots that are developed for specific reasons, not just for entertainment, but for helping children with.
Autism learn social cues or helping children learn to read.
When you have tools that are used for specific developmental reasons, that's a totally different game.
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