Ethan He

speaker
722 appearances 1 recordings 1 series first heard Jun 2026 last heard 1 Jun

Ethan He’s voice in public audio — every appearance, attributed to the second.

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Recordings per month over the last 12 months — 1 in all, peaking in Jun 2026 with 1.

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But even 200 milliseconds is pretty tricky because, remember we mentioned
you have this temporal compression coming from the VAE.
So if you don't compress the temporal dimension, your sequence length is going to explode.
So if you want to have this real-timeness in your model, you have to deal with one context problem.
And the third part is long horizon.
Because if you're not going to just play with video games, just like a few seconds, most of video models, only a few seconds.
We're going to play with minutes, hours.
The model have to be able to generate long form content.
So putting these three together, it's a real time, long horizon,
interactive videos.
I think the final state will be, for example, like a video version of Playbook where you can interact with a neural computer.
You move your mouse and you click on the generative interface and it will reply to you through pixels, generally in real time.
But getting there, it's a very long way to get there.
So one of the first steps at Gorky Imagine, where I led a small world model team there, was to build a video extension.
So a video extension... Ah, it's the first step of interactivity.
Yeah, it's the first step.
You have it here, video editing, yeah.
Yeah.
Yeah, so the first step is because this unlocks long-horizon videos.
Typically, for most of the video generation models, you give it a prompt or an image as an initial frame.
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