Grant
๐ค SpeakerAppearances Over Time
Podcast Appearances
So this one is the one where we gave it the iterative feedback.
So we prototyped it.
We found it kind of difficult to use.
The characters were coming at you too quickly.
They spawned on top of you.
And now... Is that a fish?
Yeah.
Yeah.
I think so.
Oh, there it is.
Oh.
Okay.
Let's say that.
The yarn ball projectile is a bit flashy.
It would be nice if we could see it complete its trajectory through the air instead of just sort of flash at the enemy.
Also, I think I want the enemy to have a reaction when it's hit, and it should probably have four to five yarn balls before it gets to full damage.
Perhaps also it flashes red when it's hit, something like that.
I see Lumens adding a lot of good feedback to this, how to do this technically.
What's really awesome about AI Studio
Gemini 3 Flash is that I can kind of just describe what I want, and it can handle a lot of that.