Jaeden Schafer
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Appearances Over Time
Podcast Appearances
He probably should have waited and ramped it up.
It's kind of funny because he was, you know, he criticized Apple and Google a lot and, you know, blah.
building under the duopoly is like so hard and I'm going to make a better thing for developers.
So, but the interesting thing is that instead of giving a better deal than Apple or Google, Meta actually charged a lot more.
So even before the VR, their VR headsets had really achieved a lot of scale, they said that they were going to take 47.5% of digital sales on Horizon Worlds, which is, you know, combining a 30% platform fee with an additional 17% cut.
I think this is basically making, it made a lot of creators pretty mad, but it's like very uninspiring.
I, you know, my very first software startup was an app.
And it was, you know, most popular over on the Apple App Store.
We first launched, we're paying 30% fee to Apple, then eventually they had a new thing come out where we could apply, we got, we applied and got to only have to pay them 15% until we hit our first million dollars.
But regardless, you know, uninspiring.
And then Zuckerberg comes, we actually built a VR headset for
And, you know, 40, 47.5% basically makes you not want to promote the app.
If I'm being honest, if you have to give half of it away, you just go find another platform, especially because they're not driving that much growth.
So I think Meta has repeated one of their most familiar mistakes, which is I think that they prioritize growth.
And they were kind of prioritizing making money over helping the platform grow.
And so I think while VR has struggled a lot, they definitely it's not definitely like been a total dead end.
They've actually made a lot of other bets that have paid off, which came out of their AI VR kind of division.