Jarrod Luty
speaker
92 appearances
1 recordings
1 series
first heard Mar 2025
last heard Mar 2025
Jarrod Luty’s voice in public audio — every appearance, attributed to the second.
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Appearances
yeah and honestly i had no intention of really leaving anytime soon and then the the job internally popped up and i was like let me throw my hat in the ring see what happens and here we are heck yeah yeah you miss a hundred percent of the shots you don't take right that was kind of that was honestly my thought behind it all yeah
I actually, I used to live right down the street from the studio, and then I moved a couple miles away, and I would just, like, stare at their building, like, just one day, one day.
And look where you are now, though.
Yeah, absolutely. There's... When you said passion, that's one of the biggest things that you kind of see across the people at Bungie, right? There is a Bungie type here, and everybody here, even the non-gamers, are very passionate about the work that we do as a studio as a whole.
you know to your point about you know there's a lot of different roles like we wouldn't exist without a lot of those other roles like the dev teams wouldn't function without those those roles on the the gna side or like the employee services team like this roles that keep the studio moving the heartbeat of the studio pushing forward and giving us the tools and the resources and answering the questions that we have that we can't think about it or don't know about so like
And yeah, a lot of them may not be gamers, Christine, but there's a passion and like just a belief in the company that exists through everyone that's here that really comes out, stepping up to the plate, helping people out. Like, you know, when we do our Bungie bounty streams, like I'll get messages all the time from folks, you know,
In finance, you're like, hey, I want to be on the next Bungie Bounty. And I'm like, oh, you play? He's like, yeah. I'm like, really, really good at Crucible. I'm like, well, okay then. It's awesome to see that. It's really cool to see when that passion comes out. There's so many different functions that exist at the studio that often get overlooked for the glamour, if you will.
Not that there is any glamour of being an engineer, an artist, or a designer. It's hard work. It's not red carpet type Hollywood stuff. It is hard work.
Right. So, um, like Nick who is here setting all this stuff up, like his team, like literally provides all of the equipment and infrastructure to allow developers to develop. Right. Without them, we are sitting there with pencils and paper drawing.
Enable people to do what they do best.
There's so many stories at Bungie where people have started in one job and risen through that or gone off to other teams. Look at, everyone knows DMG, Dylan, right? He started off as a Destiny player support, right? Like answering emails and customer service. And now he's global community head for Destiny franchise, right?
Like, you know, I don't want to point to myself here, but like there's other people who have started new roles and just, there's one of my members of my dev team. He was a tester.
and busted his to figure out how to become a designer he failed three times in an internal interview to become a designer and he finally got it and now he's one of our top designers on our team so like it we provide the ability for that mobility that that's there's something to be said about that too do like you keep saying it with with the passion and and um
I'll give you one from each. So as I mentioned, Halo 3 to me was my Halo. I was in college when it came out, when it was hitting its peak. So I don't know why this moment sticks in my head, but I remember specifically it was when Mountain Dew Code Red, they had Halo cans.
I had to be a freshman or sophomore in college. And, you know, one of our, one of my upperclassmen in the fraternity I was in, they had an apartment and we were over their apartment and it was like an all night Halo party. And like, literally it was like two TVs and just, we were playing Halo all night long. And I, I must've had seven or eight cans of code red.
Um, I was, I was ignoring like the keg of beer. I was just like, I just want code red and I just want to play Halo all night. And I don't know why that memory sticks out so much, but like that was my Halo experience. It's just,
multiplayer online code red um so no specific memory in halo just those times like it was the ultimate multiplayer experience back in the day yeah it defined it really 100 the land parties and the halo with buddies you know was was absolutely incredible and you said you had one for destiny as well yeah so i mean i've been playing destiny since the the launch the beta to be honest um and
I would kind of play content solo often, and I'll rely on matchmaking. I'll go into my Apex Legends matches solo and just scream at my teammates. Back in the day, Destiny 1 raids, you had to have...
a full stack of six people in your fire team and like for me it was i had like my cousin and one of my other buddies who i got into it but like we never had the full group and until one day we finally talked and we got a group and we did vault of glass og together and like just going through a raid the first time it was my first raid ever again i was a single player game guy sony guy and then i
like shooters like this concept of a raid to me was like what is this and like just going through that raid the first time like blew my mind it was so freaking hard yeah and like the mechanic so mechanically heavy and i had never experienced this before but when i finished it and beat it it had to take i don't know how many hours it took us we had guys who had cleared it already kind of give it sherping us through it yeah just like that experience that late night experience that first time
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