Jason Bailey
๐ค SpeakerAppearances Over Time
Podcast Appearances
And I've been like crazily using a shorthand to friends to describe this game as it is a bug's life, but with a lot of death.
So what it actually is, it's a sequel to this critically acclaimed game called Hollow Knight, which was released in about 2017.
You play as a character named Hornet.
And you've been kidnapped and taken to this faraway kingdom that is basically dying or maybe already dead.
Your goal there is both to escape, but also to figure out what is plaguing this kingdom full of desiccated bugs.
And it is this Metroidvania that mixes platforming and combat, and it's really hard.
It's a really, really hard game, but it's also gratifying because you, as the gamers say, get good as you continue playing and dying and retrying.
Well, I have kind of a mixed opinion of it.
I played it on release, and I think it's still an expertly designed game.
I just think that some of the design was a little bit too painful towards the player.
There's a difference between this idea of get good and helping players understand how to get good.
So when you die, you get sent back to your last save point, which is a bench in the game.
And sometimes you have to like go like 10 minutes back to where you were.
I don't, I'm like of the unpopular opinion that not every game has to be fun all the time.
It doesn't have to be this adrenaline rush.
But I do think that there's a respect for players that was sort of missed in this long, long development cycle where, you know, the first Hollow Knight was incredibly acclaimed and I think just had a better flow of difficulty.