Jason Schreier
speaker
7,810 appearances
28 recordings
6 series
first heard Oct 2024
last heard 10 Sep
Jason Schreier’s voice in public audio — every appearance, attributed to the second.
Trend
recordings per month · last 12 monthsRecordings per month over the last 12 months — 25 in all, peaking in Jul 2026 with 6.
Appearances
They still have a team working on the sequel, even though it's canceled, to finish up the next milestone because the new project, aka the new Fallout game, is not going to be ready yet for them.
Maybe they're hoping that they can get it uncanceled if it gets far enough to completion.
weird right at least you're getting paid I mean Obsidian also laid off a quarter of its staff canceled some other projects too it wasn't just the Avowed sequel and then yeah they're going to be working on a new Fallout game it's not really clear it's so early like it sounds like this decision was made within the last week or two and decisions are still being made surrounding it surrounding what it's going to look like seems like they're going to be teaming up with Bethesda Game Studios which is
Todd Howard's studio, the studio that has been shepherding the Fallout franchise for the last two decades or so.
So I don't know exactly what that is going to look like.
But yeah, it's kind of like I've seen a lot of people talking about like the monkey's paw of like, I wish Obsidian would work on a new Fallout.
Oh, it actually came with this horrible, tragic event, too.
Another ridiculous pun, the overseers of Fallout.
Very good.
Yeah.
And it's one of those things we've talked about this this trend in the past, how it used to be 20 years ago, 15 years ago, used to be that you could have your kind of your strong, but you're promising, but flawed first game and then build off that to the sequel.
You're uncharted.
You're uncharted to you.
And a vow to a sequel to a vow could have been just that they have all this tech.
They all have these production pipelines.
this world they created, this amazing parkour system they created.
You could really take that and make something really special with it, but they will just not get the chance.
I also, Kirk, I want to talk about something you just mentioned because I think it's illustrative, which is that people still talk about Halo as this flagship franchise for Microsoft, despite the fact that there hasn't been a good one in a very long time and the studio behind it is no longer part of, hasn't worked with Microsoft in a decade and a half.
They've got their own problems, but that's a conversation for another time.
Hasn't been a great one.
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