Jason Schreier
π€ SpeakerAppearances Over Time
Podcast Appearances
It almost feels like you're dropped into a sort of like a biblical story where you're having to act out the role of the like blessed, you know, whoever, like the prophet without being really told what to do because the prophet wouldn't know what to do.
It has a very interesting thing to it that I don't know if it holds up or if that's true throughout the game.
I really found it to be this like very strange experience of like everyone else knows what's going on, but almost like the gods are messing with me like in there.
They're having me go and talk to this cat that turns out to be a magical cat.
And there was no way for me to know that.
It just sort of happened.
But I had to talk to it because if I didn't talk to it, it wouldn't have happened.
I don't know.
There's a very strange chicken and egg thing going on with the narrative design of the game.
Oh man.
I think, so I have one, I have a couple actually, but I would just mention Chance of Cenar, the game from a few years ago.
So this is a game about languages and it has several invented languages within it.
And you have to kind of learn how to translate from one language to another and the whole process.
The whole puzzle of the game is figuring out from context clues what people are saying and then also figuring out how to kind of help them communicate with one another depending on their language.
And that is for me like it's not only a series of cool invented languages but also they really function as languages and the central design of the game is built around figuring out what they mean.
and figuring out how to translate between them, which I just think is so cool.
So I feel like it is very much worth mentioning that game in this context.
All right.
Next question, Kirk.
Let's see.