Jason Schreier

speaker
8,218 appearances 29 recordings 6 series first heard Oct 2024 last heard 4d ago

Jason Schreier’s voice in public audio — every appearance, attributed to the second.

Trend

recordings per month · last 12 months
6 · Jul OctJan 26AprJulnow

Recordings per month over the last 12 months — 26 in all, peaking in Jul 2026 with 6.

Appearances

newest first · ▶ plays the moment
So there's a lot of new stuff in this.
It feels to me, I played the original also, although I barely remember it because I haven't played it since.
It was like the first game I played on my review unit for the PlayStation 4 back in the day.
So I haven't played it since November of 2013, but...
But that said, the combat feels a lot more modern.
It feels like, to your point that you made earlier, Karka, about them just kind of revamping things.
Correct me if I'm wrong, but the whole skill system in the bottom right seems like it's totally new, and there's a lot of it that seems very new.
And I really like the changes that they made and the way it feels.
It definitely feels a lot more elegant than what I remember from older Assassin's Creed games.
Um, and then on the flip side, I like that they kept the kind of old school parkour system of not being able to just kind of magnetize to everything you see and having to find actual climbing paths, which are often very easy to find and very visibly apparent, very apparent, but, um, but, but still, uh, better than the kind of, uh, the, the more modern breath of the wild style approach when you can just climb everything you see.
Yeah, we talked about this not too long ago, but the big difference between this and the more modern Assassin's Creed games is that you can insta-kill, assassinate anybody in this game.
Yeah, it's a much different feeling.
It feels like in the more modern games, because they have those big beefy dudes and boss types, you can't just insta-kill.
That changes the rhythm a lot.
You have to get into combat.
You can't just sneak around.
The funniest animation will always be, and I think this is an older one, but it will always be when you are climbing up a tower or something and there's a giant scaffolding above you and somehow you fling yourself backwards and up at the same time.
The most outrageous free solo move ever.
It is ridiculous.
And I remember this from like the old school ones too.
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