Jason Schreier

speaker
8,218 appearances 29 recordings 6 series first heard Oct 2024 last heard 17 Sep

Jason Schreier’s voice in public audio — every appearance, attributed to the second.

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recordings per month · last 12 months
6 · Jul OctJan 26AprJulnow

Recordings per month over the last 12 months — 26 in all, peaking in Jul 2026 with 6.

Appearances

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And that really is one of the fundamental flaws with the Xbox organization.
One of the reasons we're in this situation is because they have...
been unable to create a killer franchise that has been their version of like what PlayStation and Nintendo both seem to have quite a bit of.
Nintendo in the last decade has created multiple billion dollar franchises like Splatoon, for example.
PlayStation, same thing, The Last of Us.
And...
god of war technically not a new franchise but it's been revitalized a ghost of tsushima a new franchise that has turned into a very big success right so um xbox hasn't been able to do that and that really has been a fatal flaw for them and then instead they've bought these other companies that were able to do that like bethesda and like activision with call of duty and that has helped them i suppose uh help their financials make sense with in the case of activision not so much bethesda but um
still they haven't laid out the killer case that made the killer franchise for the xbox and as a result they've just been suffering for the last decade or so
So a lot of what they're doing here, in addition to doubling down on the big franchise, is culling the smaller games.
games and so the studios that they got rid of um are studios or and or pivoted are studios that have released like indie style games i don't want to call them indie games since they were part of xbox but indie style games are double a type games yeah so ninja theory with hellblade undead labs the state of decay um double fine with all their weird stuff and uh compulsion with south of midnight those are games
that no longer fit into the portfolio, that were brought into the portfolio because of Xbox Game Pass, their subscription service, which no longer seems to be a priority because that was never able to achieve the growth that it set out to because there was never a huge market for that service.
It kind of peaked at 35 million users or so and just could never get past that hump.
We could get into that if you guys want, but it's interesting that there was never really enough of a market for that.
Yeah, I suppose in another at another company, maybe you could just make a healthy business out of having that kind of number.
But they had been projecting like 100 million and they had said, like, if we don't hit those numbers, this is a failure.
So that was what they that's the reason they spent all this money.
Right.
I guess you can't you can't settle for 35 million if you're going to spend the kind of money that you spent to buy Activision and Bliss.
Maybe.
I don't think they go with Xbox Game Pass at all anymore because unlike Netflix, the economics of Game Pass are really just putrid.
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