Jason Schreier
speaker
8,218 appearances
29 recordings
6 series
first heard Oct 2024
last heard 17 Sep
Jason Schreier’s voice in public audio — every appearance, attributed to the second.
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recordings per month · last 12 monthsRecordings per month over the last 12 months — 26 in all, peaking in Jul 2026 with 6.
Appearances
which means they're bypassing Matt Booty, who was running all the studios before, and in King's case, bypassing Activision entirely.
Both of those studios now reporting to her.
Those two happen to be the studios behind the most lucrative games or two of the most lucrative games in the Xbox portfolio, Minecraft and Candy Crush.
Those are also games that could be seen as quote-unquote platforms that could be turned into bigger things, maybe turned into the next Roblox, for example.
And again, as I mentioned, Matthew Ball's strategy in his PowerPoint presentations have pointed to Roblox as one of the big growth vectors in the gaming industry.
So I wouldn't be shocked to see these two studios start getting a lot more growth, a lot more resources, throwing a lot more money and people at trying to become the next big platform, the next Roblox platform.
Yeah, I mean, we don't really have public numbers on Minecraft, but it's humongous.
There's many millions of people playing it.
Roblox, of course, is in the hundreds of millions in terms of concurrence.
I believe so.
Yeah, I believe Roblox is bigger than Minecraft in terms of active users.
But I don't know.
I don't believe.
I can double check this.
But yeah, everything out there is all estimates.
I mean, it's definitely in the tens of millions of monthly active users on Minecraft, if not hundreds of millions.
Uh, Roblox is humongous.
So, I mean, Roblox for comparison, we talked about, uh, what was it?
Grow a garden and like steal a brain rod.
Those games like were in terms of daily concurrence, they were like the, they had the same number as all of steam playing, playing just those.
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