Jason Schreier
๐ค SpeakerAppearances Over Time
Podcast Appearances
And just to give you an example of this, there was just...
This game I really enjoyed.
I talked about it on our show like five years ago called Call of the Sea.
Just got a sequel that came out and I didn't find out that it was out until like the day it came out.
And if you're a PR person working on this game and you don't look to see who had Call of the Sea on their game of the year list and like reach out to those people, you are not doing your job effectively.
Like you got to reach out to every press person, every streamer who like was into that first game and be like, hey, there's a sequel coming out.
Here's a code.
And the fact that nobody did that to me is just...
is bonkers yeah i would say that's a really good tip all three of our tastes are established enough at this point i mean it's not like triple click is changing the world or the triple click bump is that big of a deal but at the same time i would have to think that most pr professionals who've been doing this for a while would at least know like i should at least email kirk about this jazz rpg or maddie about this metroid inspired game or you know jason about this uh old school jrpg
Like all the people who email you, Jason, about Blueprints likes or Obra Dinn likes.
There are a lot of people who do note.
Well, so, I mean, in April of 2025, I'll link this in the show notes.
This guy named Chris Zukowski, who does a bunch of game marketing blogging and stuff.
He's like a game marketing expert, dude.
he did a post about the root trees are dead and cites me in it because I like talked about the game and it got them a bunch of attention.
And I explained that the developer of this game just emailed me a few weeks in advance and was like, Hey, I know you love golden idol.
I think you would like this.
And I was like, okay, you sold me.
I'll check it out.