Jason Schreier
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Appearances Over Time
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Okay, back to my description of the game.
So thus comes the mechanic of the game.
The game is you're walking around as Hugh.
You have Diana kind of standing on a cute little backpack sort of stand on Hugh's back.
So she's like looking over his shoulder all the time.
It's basically Donkey Kong Bonanza.
And when a robot comes at you, you will aim at the robot with the trigger.
And then a hacking screen pops up, kind of, you know, this is a third-person shooter, so Hugh is over on the left-hand side of the screen.
To his right, this grid pops up, and you have to use the face buttons, like a D-pad, to manipulate this square through the grid, moving through different squares from the kind of start point in the upper left to wherever the kind of end hack button is.
which means kind of moving through different squares, moving around, hazards, and playing a kind of a little grid-based location game, like solving a little puzzle.
While the enemy is coming at you, sometimes you're being shot at by multiple enemies, complete the hack, and then suddenly, boom, the enemy becomes vulnerable, and you can start shooting them.
So that's the main idea of the game, this brilliant, I think, idea where you have to hack and then shoot.
And soon you're fighting all different kinds of enemies with all different kinds of attacks.
You are shooting enemies in order to hack better.
You're hacking enemies before you can shoot.
It's this constant cool back and forth between these two offensive mechanics that Diana and Hugh are doing in tandem.
We'll talk more about the story and how it all works, but that is the gist.
So now let's just talk about some broad opinions of it, some broad thoughts.