Jason Schreier
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Appearances Over Time
Podcast Appearances
And you're kind of 3D printing the level in real time.
I think that's such a great idea, because it makes this moon-based outer space game sometimes look really different.
You're in a huge forest with trees everywhere.
And I find that visual variety really appealing.
No, it raised a lot of questions for me.
I mean, I haven't finished the game, but like, what do you do when your child doesn't grow older and will live forever?
This is not Interview with the Vampire.
The most famous immortal child in all of literature, probably, right?
The director of this game, Cho Young-hee, who was at Platinum Games and worked on Bayonetta games, on Nier Automata.
Like, there is a lot of Platinum DNA in this game.
I think what I've seen around is that the idea developmentally on this game is that this is a kind of a younger team at Capcom.
It's sort of a new group that they're giving a chance to make something new instead of just like more Resident Evil and Monster Hunter.
Though, like the other director, I think, worked on RE2 Remake.
There's a lot of veteran Capcom devs working on this as well.
But you can see that platinum-iness, like both in the design of the game, the kind of
There are these, like, red zones you can unlock with a red key to have a special challenge.