Jeff Grubb
speaker
204 appearances
3 recordings
1 series
first heard Mar 2025
last heard May 2025
Jeff Grubb’s voice in public audio — every appearance, attributed to the second.
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recordings per month · last 12 monthsNo recordings in the last 12 months.Older appearances are listed below; set an alert to hear about the next one.
Appearances
Thanks, man. I appreciate that. We'll do our best. You're right. We should take a moment. I'm going to do that.
Hey, Tim. Thanks for having me on, man. I appreciate it. How are you? You know, I'm fantastic. Never been better. What's been going on? Anything crazy lately? No, nothing. Normal. Totally normal. Yeah, yeah. I have left fandom, and I am looking forward to future opportunities. That's where I'm at. It is... a thing that I won't be able to talk too much about like what happened.
And, you know, there's the obvious reasons for that. Like, you know, when a person leaves a company, there are agreements and stuff like that. And I'm ready to kind of move on. Anyhow, I'm ready to like, see what's next. Also. It's like, you know, I have a lot of friends that still work there and, And I don't need anything I say being used to make their jobs, their lives more difficult.
They're still going to do really good work. They're still going to try to make things happen there. And I think they have a really good shot of doing exactly that because they are so talented. They're so dedicated. They love their audience. They love their work. And I'm just... Real excited to see what what what like the GameSpot team can do going forward.
It's going to be I think it can be special. And because because I've been talking to them and they really do care. And they've said, you know, really nice things to me. Everyone has. I really appreciate that. So, yeah, just kind of ready to go see what happens when Jeff Grubb can just go be Jeff Grubb. And I'm very excited about that.
I mean, I got to ask, how are you doing? I'm doing okay. You know, it's very scary in the moment, right? When it's, you know, when the panic starts to set in, it's like, actually, you know what? I could just do stuff. I could just take action here and, you know, kind of did minimal. It was like, hey, let's, I'm going to focus more on some personal stuff.
Like here's Patreon that I have had set up for quite some time. Would be great if you could support that because I'm going to keep doing a lot more stuff there. And people came through and it really reminded me, it's like, oh no, I got this. When I said at the end of each Game Mess Mornings and then Game Breaking News that the Giant Bomb audience is the best audience in gaming, it was true.
And they've come through and now it's the Jeff Grubb audience. And I am ecstatic to sort of take that and run with it.
So kind of feeling a little bit on top of everything today, where a little bit, you know, not invincible, but like, oh, that armor I've built up of having, like surrounding myself with great people and doing the job the way that I have always said I was going to do the job, which is I'm going to But the people I write for first, the people I'm making content for first.
And, you know, sure, other people saw my paychecks, but I work for this audience and that has paid off repeatedly now. And I think that's where I'm at, where it's like, OK, that was the right choice. And I feel really good about it.
Thanks, man. Yeah. And it's, you know, I really appreciate you saying that it was a summer game fest. The, you know, doing the giant bomb couch was something very special for me. So being able to pull that off and getting endless kind words from people who are really appreciative of what we were doing there has been the best part of the job for sure. Really was happy to keep that going.
And then, you know,
talking about games you know it's it's easy because we're we're you know we're all kind of having a conversation with each other even we're not even if we're doing a little asynchronous asynchronously like you're doing your show and i'm like all right they made some good points when i go to do my show i'll build on that and then i'll have a conversation i'll say something that causes people to talk and then i hear you guys kind of responding to that on your shows and we're all doing this in this ecosystem because it's like i think we realized a few years ago
Oh, we're not competing with each other. No one's competing in this space. It's all kind of building each other. It's all, it's a, yeah, it is this space where the more people who care about the way that we talk about games, the better for everybody. So it, it is, it has been a very special thing to be like, to feel like I've become a part of, and you guys have been a huge part of that.
So thank you so much, Tim.
Greg sent it to me and he gave me, I requested access. Took him a long time to do that. Just a lazy, lazy man.
No, no. I mean, there's multiple factors, right, where it's I think the simplest one, the Occam's razor here is you look at the history and Rockstar delays games. They delay games multiple times. And I just feel like this is mostly that even, you know, taking into consideration the desire to avoid crunch, which is something I've heard as well.
And it's you know, it's like, OK, well, we'll see when it comes down to it. They're going to have to like sprint a little bit to get this thing out. Um, but there are other factors too. Like this is, you know, the game they're going to release.
And when I say that, I mean like for the next 10 to 15 years, this is the game, you know, they might have a red dead three at some point, but the thing that's going to print money for them is going to be whatever grand theft auto online two looks like. And, uh, They can make a lot more money if that has a smooth start, a smooth launch.
They want that thing to be making a billion dollars a year every year for the next 10 to 20 years. And if you're like, that sounds crazy, 20 years for Grand Theft Auto 6, it's not. They've acquired... That role-playing company that was doing role-playing servers for Grand Theft Auto 5.
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