Jensen Huang
speaker
453 appearances
1 recordings
1 series
first heard Jul 2026
last heard 27 Jul
Jensen Huang’s voice in public audio — every appearance, attributed to the second.
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recordings per month · last 12 monthsRecordings per month over the last 12 months — 1 in all, peaking in Jul 2026 with 1.
Appearances
I'm delighted to do it.
It's great to be here.
Apparently, if you're here, you are going to make it.
So I'm happy I'm here.
The thing that most people don't believe is that the choice of our technology that we started the company with was absolutely wrong.
And so we had started with the idea that we would reinvent 3D graphics.
Well, the company's philosophy and perspective was that the general purpose computers, the CPUs, were really useful, but if we could augment it with accelerators, we could solve problems that otherwise too hard to solve.
And one of the first problems we chose was 3D graphics.
And during that time, 1993, the PC was just rumored to be coming.
And our big idea was that we would turn every single personal computer into a game console, because we grew up in the era of game consoles.
And so we thought, you know, what if we could design a system that would fit into the personal computer and it would turn it into a game console.
And so we thought we would reinvent the algorithm that would require these large supercomputers and we would fit it into the PC.
And we came up with some new algorithms
The more we were excited about it, we believed in it, we reasoned about it in a thoughtful way, and we went to start the company to go build it.
Well, it turns out the algorithm was exactly wrong.
And the technology that founded the company turns out to be exactly wrong.
And so in 1995, we realized that, and it was almost too late, because by then, there were some 35, 40 other companies that were building 3D graphics for PCs.
And so we realized that it didn't work, and I went back to the company, and we were at the company, and I said, what are we going to do?
It doesn't work, and we were all talking about it.
And I said, look, we...
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