Josh (host)
speaker
10,028 appearances
20 recordings
1 series
first heard Jul 2021
last heard 18 Aug
Josh (host)’s voice in public audio — every appearance, attributed to the second.
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recordings per month · last 12 monthsRecordings per month over the last 12 months — 19 in all, peaking in Aug 2026 with 10.
Appearances
Video Gamers Podcast · [Deep Dive] Finally Fortnite [REMASTERED] - Video Games Podcast · 14 Aug 2026
podcast
Fortnite, the weapons just, they feel cartoony.
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You know, like I just blasted this dude with a shotgun and it's like, there's not any of that like satisfying kick.
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There's not like the reverb, like the, you know, you don't- Screen shake.
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Yeah, like, I mean, so for me, I honestly, that's probably one of my least favorite parts of the combat is everything feels kind of puny.
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Now, if I headshot somebody with a sniper rifle, yes, they go down.
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You hear the shields break.
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There are some of the audio cues, but just compared to other games, that part of Fortnite I feel is lacking well beyond the other games that you would compare it to, like Warzone and Apex.
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Yeah, I like long time to kill in games.
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Like, I'll be honest, I'm a fan.
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It's one reason I like, like, the finals, Overwatch.
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Like, some of my favorite shooters have longer time to kills.
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And it is one of the things I liked about Fortnite.
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I mean, in Warzone, you get the right gun and the right player.
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And it's like by the time I even realize I'm getting shot, I am instantly dead.
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And that can get really frustrating where in Fortnite, I feel like you always had time to react.
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Like maybe you didn't have a lot of time, but at least you had some time.
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And so time to kill wise, I liked what Fortnite had.
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The guns just feel wimpy, you know, in my like it's I don't know if it's the audio effects.
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If again, if it's the recoil, there's just something about it where I just feel like I'm playing with Nerf guns versus like actual like weapons.
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I mean, it's the main premise, right?
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Showing 1281–1300 of 10,028 · page 65 of 502
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