Keza MacDonald
๐ค SpeakerAppearances Over Time
Podcast Appearances
And...
And I now remember a coming upon Kakariko Village and it having that impact of like, oh, there's something going on here.
And it being like this kind of quite intricate, almost a narrative puzzle.
I'm going to take a risk and go lock in a dungeon.
And I'm actually now paranoid I'm misremembering this, so you're going to have to tell me, but I think it's the Tower of the Gods from Wind Waker.
Yes.
And what I remember here is doodling about all over the map really annoyingly, like, you know, doing dredge fishing for bits of stuff.
Because that game, they had to cut several dungeons from the last third of the game.
And so all you do instead is just sail around and look for fragments of pearls.
I can't remember.
It's boring.
But then I do remember there being this moment of you slot the things in and then this tower rises out of the waves.
And it was just awe-inspiring.
And then inside that tower...
Some of the dungeons in Zelda feel really hostile.
But the thing about the Tower of the Gods is they want, it feels like the gods want you to succeed, right?
It's a trial for a hero.
And, you know, you finally arrived after untold aeons and Hyrule's been sunk and everything's just under, you know, everything's, everything, it feels like the dungeon has been waiting for you this whole time.
And I just got such a sense of awe from it.
And, of course, what happens like at the end is that it reveals the frozen in time Hyrule castle.