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Kirk Hamilton

πŸ‘€ Speaker
3158 total appearances
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Appearances Over Time

Podcast Appearances

Triple Click
Triple Play: Saros

Yes, and this was clearly a lesson Housemarque learned.

Triple Click
Triple Play: Saros

They added that function to Returnal.

Triple Click
Triple Play: Saros

Yeah, and this game is much more player-friendly.

Triple Click
Triple Play: Saros

In that way, we talked about getting the extra life in Returnal.

Triple Click
Triple Play: Saros

That was always something you would find, and if you played thoroughly, you would typically find what was called an astronaut, and that was your extra life, which was very nice to have, but you had to find it on each run.

Triple Click
Triple Play: Saros

In this game, you just have one.

Triple Click
Triple Play: Saros

Like, I have an extra life all the time, which feels incredibly luxurious.

Triple Click
Triple Play: Saros

And then, as we've mentioned as well, you can actually unlock modifiers for the planet itself after the second boss and make the game way too easy for yourself, I think, if you want to just plow through it and see the story.

Triple Click
Triple Play: Saros

So it's a way more approachable game.

Triple Click
Triple Play: Saros

My guess is that that's because...

Triple Click
Triple Play: Saros

probably some terrifying small percentage of people actually finished Returnal.

Triple Click
Triple Play: Saros

And Housemarque was like, well, it would be nice if people actually finished Sturgeon and saw the whole thing.

Triple Click
Triple Play: Saros

So I'm assuming that's kind of where they're coming from.

Triple Click
Triple Play: Saros

Yeah, I wonder.

Triple Click
Triple Play: Saros

I think, you know, it gets back to something we talked about when we talked about different types of difficulty on the show where, you know, this game is difficult in that pure mechanical way.

Triple Click
Triple Play: Saros

It just is mechanically difficult.

Triple Click
Triple Play: Saros

But then Returnal was a much more emotionally difficult game because of the length of the runs, the amount of lost progress, the daunting feeling of having had an insanely good build and everything you needed and then having screwed up or worse, having that power go out.

Triple Click
Triple Play: Saros

Yeah.

Triple Click
Triple Play: Saros

You lose your progress.

Triple Click
Triple Play: Saros

Where in this game, the emotional difficulty is significantly lower, which is nice, though also just different.