Kirk Hamilton
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Appearances Over Time
Podcast Appearances
I'm sure some people prefer Returnal.
And in some ways, to me, actually, Returnal does still feel like a more pure execution of the kind of central idea here.
The other week, we were talking about video game sequels.
Jason and you had said, I hope the Pragmata team...
doesn't do a sequel, I hope they do something new.
And I was like, well, you know, but video game sequels are really cool because it's this kind of, it's an opportunity for a team to have really dialed in what they were making and then iterate on it.
I think that very clearly happened here.
You know, the developers at Housemarque have talked about how this was like a pretty good development cycle and they had all the pieces in place so they knew what they were doing already.
At the same time, you can see how refining something in some ways, like,
It's a little, it's not lesser, but it is a little, I don't know, it's not quite as pure.
It doesn't quite have something that Returnal had.
So you can iterate and improve in a lot of ways, and this is a fantastic game, and yet you can still also lose something in that process, which is something worth paying attention to and just kind of noticing.
But it is also kind of Returnal, too.
Yes, it's an idea I want to throw out.
Especially, I want to throw it out and I want to throw it out from the place of having played 30% of the game.