Kirk Hamilton
๐ค SpeakerAppearances Over Time
Podcast Appearances
You haven't worked with them before, but you might really love them or care about them and just want to believe that you're all simpatico as coworkers.
But sometimes you're not.
And that doesn't mean they're like a bad person or even bad at a job.
It just means that you're not actually a fit to work together.
And that can be tricky, I would say.
And that is something that sometimes even if you sign an operating agreement, you don't know until you try it.
I do think it's a pretty common story for creative people, truly, to start a project and be really excited about it and even have it go really well.
In our case, I think it did go really well for the first six to eight months.
We put on a couple of productions that I'm still really proud of.
But the division of labor part, you really have to nail that down ahead of time.
You cannot build that as you go.
passion for journalism and also spite for this one principle I feel like that is a good lesson though is that sometimes an adult can't be reasoned with I feel like as a kid I learned that in a few different ways and also that like sometimes authority figures aren't always don't always have your best interest at heart and you have to be careful they can be unfair and capricious and they can punish you in ways that
Yeah, yeah, exactly.
One hopes that those kids end up having like a really great teacher as well or teachers who show them that that can also be a really empowering and meaningful relationship and that mentorship can be great just as much as it can also be unfair and capricious and absurd because this is a person who has power over you.
I also think people like Nels kind of got into this before.
people who are making games underestimate the amount of time that all of that promotion might actually take them because he was describing, oh, I'll just do it myself and then kind of realizing, wait, this is a job on its own.
I don't have the capacity to do this.
I mean, that may not have been Riot Games' excuse for not marketing this game.