Kirk Hamilton
๐ค SpeakerAppearances Over Time
Podcast Appearances
A lot of the transitions between sequences in this game have the same kind of jump cutting.
You're not really sure what's going on, though, of course, they're gradually doling it out to you.
And I really think it's beautiful looking.
I mean, Returnal was also a beautiful looking game.
And then to your point, Maddie, beautiful sounding.
I mean, this is something Housemarque has always been good at.
It's something you were saying, Jason, about the boss fights.
When you're in a boss fight, especially when the attacks begin forming these beautiful spirals and patterns and the music is just pumping in your headphones or speakers and you're dodging and you're kind of doing this dance dance revolution, you know, mostly just holding down the trigger to shoot and not even looking where I'm aiming almost and just dodging my way through.
It feels more like a dance more than a fight at times.
And so I think it's like the sound design is amazing.
Also, this game, like Returnal, makes probably the best use of the PlayStation DualSense controller of any game just because it's a PlayStation exclusive.
Astro Bot would have some words with that.
It uses the controller really well, but this to me feels like a much more holistic use of the technology.
It feels like really an organically connected part of this experience.