Kirk Hamilton
๐ค SpeakerAppearances Over Time
Podcast Appearances
So once you start to get that, there's a reason to go back to the earlier worlds.
And you can kind of unlock more stuff.
So you do have an incentive to go back.
But then also you can just push forward, like you were saying, Jason.
And then once you've unlocked the boss room, you can explore as much as you want to upgrade.
kind of a risk because you might lose some health but you're probably going to get more powerful and then you can just go straight to the boss and fight them whenever you want and like that kind of more empowering and slightly more like player friendly video game structure is is definitely a point in this game's favor i mean i'm sure the two of you remember listeners might not remember a big thing with returnal when it launched was that you couldn't stop playing in the middle of a run yeah i was gonna bring you just have to restart that was a huge issue
My finishing, I remember being like, I don't know, an hour in or something and just being like, oh man, you know, up to the final boss or whatever and just kind of couldn't stop playing.
And of course, people have all kinds of reasons that they need to stop playing games.
Yes, and this was clearly a lesson Housemarque learned.
They added that function to Returnal.
Yeah, and this game is much more player-friendly.
In that way, we talked about getting the extra life in Returnal.
That was always something you would find, and if you played thoroughly, you would typically find what was called an astronaut, and that was your extra life, which was very nice to have, but you had to find it on each run.