Kirk Hamilton
๐ค SpeakerAppearances Over Time
Podcast Appearances
Like, I have an extra life all the time, which feels incredibly luxurious.
And then, as we've mentioned as well, you can actually unlock modifiers for the planet itself after the second boss and make the game way too easy for yourself, I think, if you want to just plow through it and see the story.
So it's a way more approachable game.
probably some terrifying small percentage of people actually finished Returnal.
And Housemarque was like, well, it would be nice if people actually finished Sturgeon and saw the whole thing.
So I'm assuming that's kind of where they're coming from.
I think, you know, it gets back to something we talked about when we talked about different types of difficulty on the show where, you know, this game is difficult in that pure mechanical way.
But then Returnal was a much more emotionally difficult game because of the length of the runs, the amount of lost progress, the daunting feeling of having had an insanely good build and everything you needed and then having screwed up or worse, having that power go out.
Where in this game, the emotional difficulty is significantly lower, which is nice, though also just different.
I'm sure some people prefer Returnal.
And in some ways, to me, actually, Returnal does still feel like a more pure execution of the kind of central idea here.
The other week, we were talking about video game sequels.
Jason and you had said, I hope the Pragmata team...
doesn't do a sequel, I hope they do something new.