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Kirk Hamilton

๐Ÿ‘ค Speaker
1872 total appearances

Appearances Over Time

Podcast Appearances

Triple Click
Triple Play: Saros

And I was like, well, you know, but video game sequels are really cool because it's this kind of, it's an opportunity for a team to have really dialed in what they were making and then iterate on it.

Triple Click
Triple Play: Saros

I think that very clearly happened here.

Triple Click
Triple Play: Saros

You know, the developers at Housemarque have talked about how this was like a pretty good development cycle and they had all the pieces in place so they knew what they were doing already.

Triple Click
Triple Play: Saros

At the same time, you can see how refining something in some ways, like,

Triple Click
Triple Play: Saros

It's a little, it's not lesser, but it is a little, I don't know, it's not quite as pure.

Triple Click
Triple Play: Saros

It doesn't quite have something that Returnal had.

Triple Click
Triple Play: Saros

So you can iterate and improve in a lot of ways, and this is a fantastic game, and yet you can still also lose something in that process, which is something worth paying attention to and just kind of noticing.

Triple Click
Triple Play: Saros

That's a good point.

Triple Click
Triple Play: Saros

It is its own thing.

Triple Click
Triple Play: Saros

It's its own story.

Triple Click
Triple Play: Saros

But it is also kind of Returnal, too.

Triple Click
Triple Play: Saros

And a both at the same time.

Triple Click
Triple Play: Saros

Yes, it's an idea I want to throw out.

Triple Click
Triple Play: Saros

Especially, I want to throw it out and I want to throw it out from the place of having played 30% of the game.

Triple Click
Triple Play: Saros

And I do plan to keep playing this.

Triple Click
Triple Play: Saros

Every time I'm playing it, I'm just like, woo, I'm having a great time.

Triple Click
Triple Play: Saros

I think I'll probably stick with it and at least get to that eighth death.

Triple Click
Triple Play: Saros

And then I think by the end I'll have an even stronger idea of that.

Triple Click
Triple Play: Saros

But it is, I think, actually just really neat that we get these two very similar and yet different games from the same team to kind of just compare and contrast them and understand how their creative process has changed and how they approached the second crack a little differently than the first one.

Triple Click
Triple Play: Saros

Man, it's going to be a load off.