Kirk Hamilton
๐ค SpeakerAppearances Over Time
Podcast Appearances
It's the kind of thing that if you practice with it a lot, you can really come up with a kind of weird new way of playing that's incredibly specific to how you like to play.
And those kinds of controls make it possible.
I'm really enjoying how excited you get over the minutiae of a controller.
Memories of buying a Steam Deck and now they're sold out.
I think that human interface is just really cool.
I've always been interested in the different ways that we interact with technology, and video games are such a cool type of technology.
I really do love to see people experimenting, and I really appreciate how Valve allows such an open-ended approach from players.
The Steam Controller also has, it can sense, I think, when you're gripping it,
So there's also like some kind of capacitive thing on the side of the controller.
And all of this stuff is accessible separately.
So you can build all these just crazy things if you want for different games.
And while some of that is, you know, this is designed to support the Steam machine, which they're going to launch at some point, which I think will, like this, be a more interesting piece of hardware than it maybe seems, like than just a desktop PC, partly because of the hardware integration.
and the way that their software will support playing on a TV.
But this is definitely designed for mouse and keyboard support if you want to play with your Steam machine on a TV.
But also there's just little stuff, like the gyro aiming I was talking about, like building radials that just allow you to easily quick save or go to the map.
If you get creative or even just look around YouTube or wherever, you'll see people doing a lot of cool stuff that isn't totally reimagining a control scheme.