Luigi Vendittelli
π€ SpeakerAppearances Over Time
Podcast Appearances
So I started building the craft, obviously.
And in the software, we started building it in real size.
We weren't building it in a 13-inch or 14-inch diameter.
It was 52.9 feet in diameter.
It was real size.
And that was the beginning of a complete...
shift in my life where the way I was seeing it on screen, we started off in Blender with just a craft.
Blender, an open source 3D program.
Absolutely.
And then we said, why don't we make the box look like the interior of the hangar?
you know, if there's going to be this flying saucer and we're going to put it in a collector box, make it look like the hangar.
This is a great product idea.
Right?
So I'm like, let's make that happen.
And so we had to build a hangar.
And that was the start.
And then another part of my team started doing that in Unreal Engine,
four at the time oh four point seven yeah exactly and so that the the the blender file was the craft the unreal engine file was the hanger and then we started expanding on the hanger bob was like okay well i'll tell you how that is so it looks real and we started asking a billion questions and as we got further and further into this we would constantly
all of us in my team, we have questions for Bob.
So we had a booklet and we would write, oh, it's a question for Bob, go write it.