Mahdeen Abrar
speaker
546 appearances
1 recordings
1 series
first heard Jun 2026
last heard 30 Jun
Mahdeen Abrar’s voice in public audio — every appearance, attributed to the second.
Trend
recordings per month · last 12 monthsRecordings per month over the last 12 months — 1 in all, peaking in Jun 2026 with 1.
Appearances
And uh another game, Nocturne, that developer is doing awesome as well.
And what they do well that no one else could do for them is they make every video feel personal.
They're saying, you know, I've been working on a game that's you know does so and so, I've been working on a game.
Where you can flutter with your friends.
I just added, you know, being able to drink hot chocolate, or I just recorded this custom bird call into my game.
No one else can make a video about that.
No one else can speak to that kind of stuff.
So when you're making content that feels like it's insider knowledge or it's exclusive, or that nobody else could ever think of making about your game, that's a huge value add for a potential audience.
Um and so giving a behind-the-scenes look is incredibly important.
You really don't need things to be super polished to start uh marketing on short form.
You can just show different assets that you're working on and get people to comment.
Do you like A or B?
Do you like that this new sound effect I'm recording on?
Uh here's A, B, C.
Tell me the options that you like below.
And
Getting the audience involved is a really good way to make very unique and specialized content for your own game.
And it costs y you don't need to pay people to do that, you know?
Yeah.
So I think uh the advice I was giving in that article was definitely more catered towards create like gameplay or gaming creators who cover like a wide variety of games.
Showing 301–320 of 546 · page 16 of 28
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