Marco Arment
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You cannot assume that almost any of your players will have a controller. So you have to design for the crap little diving board thing that it came with, which is very limited for what games could do with it. And that's it. It wasn't enough that it was possible for people to buy controllers. Since every Apple TV didn't come with a controller, effectively zero of Apple TV's market would have one.
You cannot assume that almost any of your players will have a controller. So you have to design for the crap little diving board thing that it came with, which is very limited for what games could do with it. And that's it. It wasn't enough that it was possible for people to buy controllers. Since every Apple TV didn't come with a controller, effectively zero of Apple TV's market would have one.
That's what's going to happen here. The Vision Pro, I mean, look, there's so many ways that it's not a game platform.
That's what's going to happen here. The Vision Pro, I mean, look, there's so many ways that it's not a game platform.
Yeah, but suppose this goes through and all of a sudden you can buy Sony PSVR controllers separately that will work with the Vision Pro. How many people are going to do that? Like 10? And I'm not exaggerating. Like actually 10? We're talking about a fraction of a fraction of an already small market. No developer is going to port a game to the Vision Pro that requires controllers.
Yeah, but suppose this goes through and all of a sudden you can buy Sony PSVR controllers separately that will work with the Vision Pro. How many people are going to do that? Like 10? And I'm not exaggerating. Like actually 10? We're talking about a fraction of a fraction of an already small market. No developer is going to port a game to the Vision Pro that requires controllers.
The Vision Pro is already a tiny market. And then you're saying we're going to only target people or have a game that mostly pretty much only works or only works well with these add-ons. After you've spent $4,000, you're going to also now spend another whatever it would be, $100 to get some VR controllers and then be able to play our game.
The Vision Pro is already a tiny market. And then you're saying we're going to only target people or have a game that mostly pretty much only works or only works well with these add-ons. After you've spent $4,000, you're going to also now spend another whatever it would be, $100 to get some VR controllers and then be able to play our game.
That's going to be almost no addressable market that's going to actually do that. For a platform to have games that run on game controllers, the platform's hardware has to come with the controllers.
That's going to be almost no addressable market that's going to actually do that. For a platform to have games that run on game controllers, the platform's hardware has to come with the controllers.
If Apple TV started shipping with a game controller in the box, which they will never do, but if for some reason they would do that, then you would start having a lot more games on Apple TV that were designed for the controller and could therefore accommodate more game types pretty well. Look at iOS. iOS is as big of an addressable market as you can find.
If Apple TV started shipping with a game controller in the box, which they will never do, but if for some reason they would do that, then you would start having a lot more games on Apple TV that were designed for the controller and could therefore accommodate more game types pretty well. Look at iOS. iOS is as big of an addressable market as you can find.
There are lots of third-party game controllers that work with iOS, and yet no major iOS game
There are lots of third-party game controllers that work with iOS, and yet no major iOS game
requires a controller why because effectively almost no one has them even though it's a huge market and you know by raw numbers that's going to be way more people who have ios devices plus game controllers than apple tvs or vision pros but because the ios devices don't come with an official controller with everyone sold
requires a controller why because effectively almost no one has them even though it's a huge market and you know by raw numbers that's going to be way more people who have ios devices plus game controllers than apple tvs or vision pros but because the ios devices don't come with an official controller with everyone sold
Game developers cannot count on there being a very large market that has that. So they have to design for touch mainly, and maybe you can also work with an external controller. So that's what we're going to see with Vision Pro.
Game developers cannot count on there being a very large market that has that. So they have to design for touch mainly, and maybe you can also work with an external controller. So that's what we're going to see with Vision Pro.
If anyone is making games for it, which they're not and they shouldn't, but if anyone's making games for it really, what you're going to keep seeing is, well, maybe you can use a controller once the support is there. But you're not going to get anything shipping on the Vision Pro that is only good with a controller because it makes no sense for anyone to develop that.
If anyone is making games for it, which they're not and they shouldn't, but if anyone's making games for it really, what you're going to keep seeing is, well, maybe you can use a controller once the support is there. But you're not going to get anything shipping on the Vision Pro that is only good with a controller because it makes no sense for anyone to develop that.