Mike Drucker
speaker
378 appearances
2 recordings
1 series
first heard Mar 2025
last heard 24 Jul
Mike Drucker’s voice in public audio — every appearance, attributed to the second.
Trend
recordings per month · last 12 monthsRecordings per month over the last 12 months — 1 in all, peaking in Jul 2026 with 1.
Appearances
It makes you, you know, even though they're at the very top of things, they're kind of like, Oh God, what if we do this? And it ruins everything. And also, I think, like, you know, when you look at things like Mass Effect 3, you know, that was a game that they proudly released.
And the fan backlash was so big that it almost, like, you could see it almost ruin their love of Mass Effect in real time.
Like, they changed the ending. It felt like the next game didn't have the same, like, feeling of excitement. I don't think that alone killed it. I just mean, like, it felt like that type of moment that you fear as a creative, which is the people who love what I've made so far hate what I'm ending on. And so it's just a ton of pressure.
I mean, I have friends who are game writers who like will move to different countries for gigs because all of these studios are spread out, you know, around the world, which is very good. But like someone, I know someone who like moved to France for a job and then the project kind of ended after a month or two. Jesus. And it's like, that's nuts. That is a nuts way to make people live.
I did. I did. I thought they did a really good job. And honestly, I like Last of Us 2 more than Last of Us 1 in terms of just my preference for games. So I'm very curious to see what they do this season.
Oh, man. I mean, I also, I think someone else I saw, it might have even been the same person, but I saw someone say something along the lines of, like, you can tell Nintendo's over dealing with these other companies. Like, it does not want to deal with, doesn't want to deal with Twitter. It probably doesn't understand Blue Sky yet.
It's like, you know what, do we have to do this for everything every time something happens? And a very Nintendo solution is just taking their ball and going home. Just follow us. Yeah. You want Nintendo news, kids? Download the app. We'll get it to you. Like, I think it's kind of like that.
No, I need to still download it. I mean, the music one I downloaded day one. The moment they announced the music one, I grabbed it. But this one I have to still download.
10 years ago when Nintendo was like, we will never release an app. We will never release an app. And then they were like, hey, we kind of like this.
You know, I think... I kind of want to keep that sense of wonder, you know, something like that I've always loved about the series. And this applies to almost every game in the series is that sense of like you walk into the field or the world or you're overlooking on a mountain. And it's just such a sense of wonder and discovery.
You know, going back to Miyamoto's whole thing of the game being inspired by exploring like caves and gardens near his house as a kid. I think that. that quality is what I want to feel. Like, I want to feel like I'm discovering something new. Like, with the Super Mario Brothers movie, that felt like I was playing Super Mario Brothers.
They were doing backflips, they were jumping off blocks, and I felt like a little kid again watching it. And I kind of want something that evokes that feeling, but the feeling that Zelda gives.
You know, that's a good question. It also depends on what Nintendo wants to do. I think my initial reaction would sort of be like what you're saying. I think Ocarina of the Time is both probably the easiest to convert into a movie, a Zelda movie, in terms of, like, capturing the spirit of it, capturing the progression of it. You know, I also...
You know, I could see something that's more Breath of the Wild-y. I just see that as maybe a little too vast. Like, Ocarina of Time's a little bit smaller, the beats are a little bit quicker. It's also, I know that this will be a live-action film, but it's a little more broad and cartoony, and I think that might play well.
That's the other thing, is I kind of hope that we still get, like, weirdo characters, and it'll be a fine line to balance. And they sort of mentioned before it being, like, a live-action Studio Ghibli movie. If it hits that vibe, we're perfect.
Yeah. Yeah. Yeah, I think Ocarina of Time, if they did adapt one, it would be the best. What I don't want them to do is my pet peeve with any sort of video game movie or adaptation in general, which is when they have to add lore on top of the lore.
It's okay if there's a new event in the story that creates new lore, but when they're like, now we're going to have an ancient curse, we're going to have another ancient thing, we're going to have another thing over here, and there's a reason that the Master Sword does this. Yeah, yeah. Like they did with the Mortal Kombat movies where they added an extra layer on why everyone gets superpowers.
And we're like, we don't need that.
Now, that might not mean it comes out perfect, because Nintendo has released games where we were like, ah, you missed the target a little bit. But, like you said, they're not licensing it to another company with slight oversight. They're co-producing every one of their movies. And from what I have heard from people who are in the know, he is involved heavily. It's not marketing hype.
It's not them saying that to make it seem better. He is spending a good chunk of time on these movies, Miyamoto. And so... I really do have confidence. At the very least, it's going to be not trashy. I don't know if it'll be my dream movie, but I don't think it'll be bad.
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