Mike McIntire

speaker
204 appearances 1 recordings 1 series first heard Jul 2026 last heard 21 Jul

Mike McIntire’s voice in public audio — every appearance, attributed to the second.

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Recordings per month over the last 12 months — 1 in all, peaking in Jul 2026 with 1.

Appearances

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And for a little while, it was just the two of us and I'm standing there looking at him and he looked almost peaceful, like he's taking a nap, but he had a small round bullet hole in the side of his head.
And, um, pretty soon the cops showed up and shooed me away and it wound up not even being a very big story, which I think probably speaks to some of the issues that we're talking about here.
It was not uncommon.
But what struck me was I thought the first time I'd see a murder victim, it would be a blight, you know, sort of a bloody violent affair.
But this was so clean and efficient and clinical.
And it got me thinking that was really because of the gun.
You know, guns made it so much simpler and easier to kill.
You don't have to look somebody in the eye while you're extinguishing their life.
You can do it from a distance.
You can do it from behind.
And so, you know, we treat these things, even though they fundamentally change the exercise of aggression and they're uniquely dangerous, we treat them almost as sort of any other consumer product, you know, to be bought and sold and marketed and kept on your person around the house.
And I think that's one of the things that really kind of propelled me to go ahead and write the book is just drawing upon my years of experience, observing this, noticing this and reporting on these issues.
No, and the gun industry is well aware of that.
You know, they started concerted effort probably in there, I'd say the early 2000s to begin trying to sort of plant their products in violent video games and in movies and in TV shows.
There's a whole sort of sub economy right now of influencers and consultants that specifically do this kind of thing.
They help firearms manufacturers and gun retailers get their products in the kind of games that you're talking about.
There's been nothing to show a specific link between a game and, you know, desire to kill somebody.
My son, who's a grown-up now, he liked shoot-'em-up video games.
Having said that, you know, there have been a number of instances in which mass shooters, in particular young men, were absorbed in these things.
and learned lessons from them.
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